200,024 Commits over 4,140 Days - 2.01cph!
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
[D11][Tutorial] Language file fix
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
Removed unnecessary strings
[D11][UI] Removed unused HUD options
Optimized Model.FindBone (particularly during continuous gunfire)
[D11] Voice stuff disabled
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
[d11][Audio] Fixed broken link to Footstep Send Level.
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[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
[D11] [Audio] Removes primary and secondary interact sfx as per request
[D11] [Audio] Removes primary and secondary sfx
[D11] Add Bridging voice stuff
[D11] Commit crossvoice wasapi stuff
Fixed remaining issues with LightEx
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [Audio] Adds extra param for night time mixer settings
[D11] added new background to title screen
[D11] [UI] Added scene to scene build list.
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
Disabled graphics jobs on Linux (crash fix)
[D11] [UI] fixed the focus player button not working
Moved WIP string to post launch, #1547
Now ignoring duplicate crimes of some sorts, so e.g. firing your weapon several times in a row won't mean 5x weapon discharge crimes stacking up
Made injuring with a gun a worse/scarier/more dangerous crime than injuring with fists or other melee weapon. Punching someone is not the same as shooting them.
Merge in new police arrest feature
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
40mm smoke grenades
compile fix
Disabled hitmarker on minicopter
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
backup excavator core, conveyor bridge
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot