193,229 Commits over 4,049 Days - 1.99cph!
Mark special lot types more clearly. + Initial start to race game mode itself.
Subtract
28014, not necessary in this case
Disabled mv on skin and hair lowest lods
Patched obj mv fix to ignore non-object gen
Disabled mv+shadows on weapon worldmodels lowest lod
New race checkpoint building and sign + racetrack edits
Disabled motion vectors and shadow casting on weapon entities lowest lod
Enabled shadow casting on LOD2 for wooden cabins only
Added batching to wooden cabins
Disabled shadows on LOD1 and LOD2 on several objects in the bandit town
Disabled particle fog
Various personality system refactoring, made compatibility matrix editor and usage more generic, added a matrix for beliefs
fixed boats decaying while in use
Cherry picking audio fixes
Vector.WithinAABox now orders vectors on its own
tweak trajectory to avoid clipping for straight line
update charger Fx
Added icon copy from Rust workspace to skin update
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made avatar cursor-look worse
Additional fix for some building upgrades not getting placeholder mats on placement
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Don't allow DoModal without cursor visible for all panels, not just "Frame"
Fixed RMB to cancel indirect commands issuing a move order for any selected units
Fixed campfire addons not getting placeholder material during construction
Fixed NRE from CraftingStationTab UI due to bad init order
crew building exterior wip
screenshot mode improvements for buck
Merging, need to test a build.
Using list for faster iteration
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forgot to hook up reference
Added an overspawn counter to performance ui.
[D11] Editor commands for testing asset-stripped server builds.