201,448 Commits over 4,171 Days - 2.01cph!
Drone meshes / textures / prefabs
Fixed new building widget tab setup
removed healing and hunting skills from animals.
skill init stuff to fix skill levels not being set.
Building widget element fixes, UI object editor warnings/errors when tweeners and pointer event components conflict with widget setup, added safety and warnings in awake to deal with potential conflicts at runtime.
Ball launcher.
Crappy temp rotation code.
merge from possessions branch
Hunting recommended item changed to bow
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
UnitFrame uses live portrait whenever possible
Disabled crunch compression on nature assets again
ItemFilterSet save/load implementations
[D11] Request for available public servers on client startup.
StreamingController on camera prefab
Cache unit animator properties on the UnitSettings asset during warmup
HumanUtility optimisation
tarpaulin generic texture set
Wearable prefab pooling
Removed usage of slow af Utility.GetRandomEnum<T>
[D11] Mark build as failure for email
Cache animator properties where we use AnimatorStateBackup
Various editor fuckery for the new possessions requirements
Texture stream camera debug
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
Fix the online buttons being disabled when the connection was made somewhere other than the menu
crowd jump for longer during match intro
Some terrainMeta cleanup, removed unused components and added TerrainDecals as required component in TerrainMetaInspector
Only update the map rotation countdown when it changes
change arena_confetti lifetime from 8 to 10 seconds
bit of a WIP confetti_streamer prefab for arena effects
tweaked arena_confetti prefab to have less radial and sideways momentum and should time a bit better
updating basket gibs to reflect changes