201,534 Commits over 4,171 Days - 2.01cph!
No meta files/prefabs in art repo plz
A regression happened that meant inventory wasn't being networked properly
Moved protobuffers to their own dll
Entity destroy messages
Tweaked terrain texture import settings
First stab at an improved terrain shader
Initial commit of the procedural stuff
Fixed a bunch of warnings
Forgot to commit the tree prefab with script and collider
Added ores and wood piles to the spawn handler
added clothing parts folder & individual parts for player
Meat meshes and textures - 1st checkin.
Small apple changes to the textures, also added a rotten apple mesh.
Enabled fog, Added Ranged SSAO, Added dev texture
Network visibility for testing
- This is going to get a cleanup tomorrow
- Maybe moving some of the more generic stuff into Facepunch.dll
Unsubscribe from network messages when entity leaves PVS
Fixed entity position lerp from 0,0,0 on enter pvs
hid some variables
Fixed fire not switching on when entering pvs
Organise received network entities
Send spawn message to visibility group - not to everyone
Black raspberries mesh and textures - 1st checkin.
Limit fps on dedicated server (to 60)
Fixed warning regarding "global" class name conflict if referenced in code
updated hammer source file & uploaded fbx & .meta with clip data
Parallel.For utility class
Terrain grass mesh textures
Enhanced the seed based random number generator
Added first draft of grass and threading to the procedural terrain generation
Added clothing prefabs
Added pixelate shader
Added player skin textures
Added skinned multi mesh
Added player animation controller (placeholder)
Added player animations
HistoricVector, HistoricQuaternion - history lerping storage
Sorting out player world model animation
I prefer this naming scheme
Changed how player angles are received and used
rest of the stone hatchet animations
Loading screen fixes, cleanup
Cleaned up viewmodels, added hammer viewmode, added test map for viewmodels
We shouldn't use this hacked billboard fix, when we use billboards I'll implement the fix the correct way (which didn't work before due to the asset bundle system)
Fixed some minor but annoying shader warnings
updated position of view model
Refined viewmodel class to work better with mechanim
Axe viewmodel all working
Melee attack working (probably)
Didn't save until I exited
Cans of beans meshes and textures - 1st checkin.
Shadow caster shader
Made first person players draw only shadows
Fixed shadow caster water conflict, fixed server browser errors