200,010 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
Bear rigged and procedural run anim drafted. Building cleanup.
SmashBlox paddle now has a limited movement speed.
SmashBlox paddle now has a limited movement speed.
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added Controls.CursorPosition for convenience.
Added Controls.CursorPosition for convenience.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
Auto-updated texture import resolutions
Clamped cursor positions.
Clamped cursor positions.
Changed voice playback method, but it isn't working
Updated hammer wm prefab (so now he actually holds a hammer)
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
Fixed debug_units context error
Altered vm rock 'hit' reaction anim
Revamped the cabinet test scene.
Revamped the cabinet test scene.
First draft shark rig and swim animation
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
Set all native plugins to always be available when in-editor
updated player gestures source anim
Trying some stuff to see if it fixes the entry point error on Windows
Updated native plugins to latest version
Added 4 missing EXPOSE thingies
Another native plugin update
Updated to b5 + rebaked test scene navmesh.
Updated project to Unity5b5
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Fixed jump animation being initiated twice when jumping
Adding new files before merging my shelved changes
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
Added GroundController to every scene and fixed subscene loading issue with new test scene.
Game Manager is now a prefab.