200,010 Commits over 4,140 Days - 2.01cph!
Changed SimplexNoise to RustNative to be used for all future native code
Added build and commit scripts for Linux and OS X
[ultimate_soldier] movement and some aiming
[ultimate_soldier] movement and some aiming
Fixed line drawing using degrees when radians are expected.
Fixed line drawing using degrees when radians are expected.
Fudging this file to diagnose compile error
Change to .cpp - so it compiles as cpp.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
Ensured Animation.Frame will never be less than 0.
Ensured Animation.Frame will never be less than 0.
Commiting so that I can update
Exposed Vector2f binary operators.
Exposed Vector2f binary operators.
updated rock VM textures.
Texture palette for land animals
Adding RustNative libraries
Updated view & world model rock prefabs & materials
Minor language setting tweak, probably changes nothing but whatever
Added hpp to files filter
Made 50 degrees the maximum walkable angle to make stairs work again
Refactored Controls, started work on a cursor axis.
Refactored Controls, started work on a cursor axis.
Added extern "C" to all noise functions
Changed Linux and OSX commit scripts to commit all libs in a single commit
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
Added left and right click as alternate binds for A and B respectively.
Added left and right click as alternate binds for A and B respectively.