199,449 Commits over 4,140 Days - 2.01cph!
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Added new toolbar buttons
Fixed compile error in AtmosphericBlend.cs
Added toolbar toggle with LED
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Anchored buttons to top of toolbar
Updated image effect standard assets
Removed Water Pro from our prefabs, replaced with standard shader placeholder.
Premake script now generates TypeScript project files (currently VS2013 only).
Merge branch 'master' of arcade
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Toolbar is now just a panel on a full screen canvas, easier to work with.
Generate terrain normal+height to disk, instead of at compile time
added new stone hatchet VM,WM and textures ready for prefab update
Fixed demo sounds throwing errors after switching between hotloaded games.
Dedicated server - always try to load the last save
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Added text rollover to toolbar buttons
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
- Updated TOD
- Removed Water Pro entirely
- Tweaked Sky/Camera/Render Settings
Started a vector-based 3D test.
Merge branch 'master' of arcade
implemented new stone hatchet & updated anims/prefabs/materials
Fixed tint in terrainBlendObj shader; also had to modify top_grass mat's color
Fixed terrainBlendExt reference material
commiting source files for recent view models and 3rd person anims
Updated WeatherManager to minipulate new global fog values. Tweaked weather and season settings.
Tweaked volumes of animal sounds
Fixed footsteps being broke
Looks like text rollovers didn't commit correctly
Adding bandage case viewmodel and textures
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
fnished the 3rd person medical syringe animations
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] removed debug visuals
Fix for cursor controls in the emulator.
[Vector3DTest] Fixed cuboid rendering, no frustum clipping yet.
changed autospawn/resources to autospawn/resource
protocol++