199,361 Commits over 4,140 Days - 2.01cph!
Fixed background bear bullshit
Added better car package and have a had a little mess around in a car demo scene I've created!
Untagged background camera from being main
- Added third party ParticleScaler script
- Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume)
- WeatherVolume spawning improved
- Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab
- Upgraded to u5b9
Added test non-pvt atlas-based shader; includes bump and layer masking (wip)
Fixed SmashBlox to use the new palette system.
Don't treat the menu background as a monument
Ultimate Soldier now uses the new palette system.
Fixed some crazy colours in Ultimate Soldier.
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
New palette system documentation.
New palette system documentation.
TypeScript games now work using the new palette system.
Documentation for the new Swatch class.
Documentation for the new SwatchIndex struct.
Added descriptions to the new palette system.
Added descriptions to the new palette system.
Finished documenting the new palette system.
Fixed railing being deployable over doorway
Did some more slight car changes. Going home.
Increased bear attack range to keep him from pushing players around
Added alternate attacks for rock & hammer
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
Small fix for scene stuff.
Results from a fresh import
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
[ultimate_soldier] AI soldiers only target opponents they can see
changed Start & Select to q & e for now
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
Added a drop down game list to Emulator for switching games quickly
Added BudgetBoy branding to title bar
hooked up GameName field in emulator GUI
Fixed up broken emulator scene
Moved branding to correct place, OCD
Added compile script to Vector3DTest.
Updated SmashBloxTS submodule.
Merge branch 'master' of arcade
Don't allow sleeping when dead
Premake script now generates makefiles for TypeScript games when using the gmake action.
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Updated SmashBloxTS submodule.