199,298 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] Added knifing sound.
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
updated player gesture source file
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
rigged up the view model for the awesome oil lantern
Added terrain atlas generator tool
More island updates. Added a camera auto-focus script
Player now looks in the right direction. There's something not quite right about the animations though.
Server blacklist - block all the servers of the redirectors and fake player counters
Fixed sometimes double printing to the console
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
Made client tick more fps independant
Made wooden hammer shitter at gathering
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
[ultimate_soldier] switched sfx
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
[ultimate_soldier] switched knife sfx
- Added QuickBrush thirdparty plugin for prefab painting
[ultimate_soldier] guns can have different rotations peeds
[ultimate_soldier] added desert eagle and GunManager
[ultimate_soldier] added shotgun
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
[ultimate_soldier] shotgun shell casing
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
[ultimate_soldier] new shotgun aimer
[ultimate_soldier] new knife aimer
Fixed DevKit audio panning.
[ultimate_soldier] new desert eagle aimer
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] centered sfx panning
[ultimate_soldier] made shotgun sfx less deafening
[ultimate_soldier] sfx panning relative to player
Improved VertexPainter gui control/window handling
Painting Disc gizmo now only shows up when painting
Added console warning when a mesh selected for painting is missing a MeshCollider
Started work on a console panel.
Trying different animation
Fixed array bounds error in BuildingBlock
Fixed NRE in gameconfig
If reporting error without a stack trace, try to generate one
Check and throw specific errors when viewmodel animation state missing
Repory architecture with errors
[ultimate_soldier] added sawedoff shotgun
Added audio convars
Added AdioMixer
Slowed hammer repeat rate
Merge branch 'master' of github.com:Facepunch/arcade
Better animations now in.
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
Swapped out shitty sand footstep sound
added footstep sounds to mixer
Fixed bone knife building/damage/gathering
Fixed reflection toggling not turning off terrain rendering
Changed anim timings so that their speed is normalised to 1m/s.
Added GameAPI.Debug.Error(format, ...args).
Added GameAPI.Debug.Error(format, ...args).