199,328 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] tweaked blood colour
Merge branch 'master' of github.com:Facepunch/arcade
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
Organized "Tools" context menu
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Fixed terrain collision not resetting if killed inside a cave
Completely fixed line clipping.
Completely fixed paused screens.
Fixed bandwidth graph being partly hidden by the toolbar.
Patched water shader to handle foam somewhat decently at night
Fixed NRE in PlayerWalkMovement if running in TestLevel
Added a label displaying the current graphics bandwidth to supplement the graph.
Commiting code from a traaaaain. (Weather rotatation tests)
Fucking around with steam shit still. I was missing .dlls.
Changed some ifdefs to diagnose the corruption issues
Updated build process. Need to test x64
Added a volume control dial.
Volume dial now moves smoothly.
[mazing] Reduced attract stage bandwidth usage.
[mazing] Fixed demos after sprite atlas update.
Added a hidden corruption dial.
Updated gesture anim source file
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
Fixed some UV issues in the low poly hazmat model
Added generic prefab class (using this for some refactoring)
More fixes to the hazmat low poly for Petur
Added new island, nuked old island hiehgtmaps and splats
Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
3rd person bandage animations
Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
Fixed ContextMenuUI/ItemCommand.Run NRE
Made server builds more resiliant against failures
Made menu terrain non static to hopefully prevent Enlighten from crashing
Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
[ultimate_soldier] players energy slightly affects weapon sway
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
Don't print packet errors from unconnected connections
[mazing] Fixed demo files having spaces in their names.
Merge branch 'master' of arcade
Fixed standard/universal terrain shader compilation issues across several platforms
First viable and seamless version of terrain atlas shader
Renamed atlas textures for consistency
PVT parallax distortion now also affects overlays
Fixed volume and corruption dials having invalid scripts.