194,005 Commits over 4,079 Days - 1.98cph!

7 Years Ago
item serialization updated
7 Years Ago
WIP fix for the disappearing corpse bug.
7 Years Ago
some quarry materials reflectivity adjustments
7 Years Ago
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
7 Years Ago
Fixed door protection properties protecting against decay damage
7 Years Ago
NetworkMessages changed
7 Years Ago
NPC speed now tweakable via convar.
7 Years Ago
Eye adaptation balance (toned down a notch)
7 Years Ago
Backup in case this breaks the model.
7 Years Ago
Toadlok ragdolls. LOD mesh tweaks.
7 Years Ago
workbench experiments can reveal ammo types
7 Years Ago
Data
7 Years Ago
Fence prefabs
7 Years Ago
Fixed underwater scattering not matching below and above surface
7 Years Ago
Updated plugins
7 Years Ago
Palliside/fence bits
7 Years Ago
LOD meshes & setup for the cave dwellers.
7 Years Ago
More progress Fixed building editor not display all views in dropdown selection
7 Years Ago
Added some files that didn't get checked in properly
7 Years Ago
EAC rollback (again)
7 Years Ago
remove ai_weapon txt files
7 Years Ago
steam.inf
7 Years Ago
remove ai weapons aliases for old ai weapons don't respawn all weapons on pickup
7 Years Ago
updating fence too
7 Years Ago
fixed col pos
7 Years Ago
Scientist cover point tweaks (Hapis)
7 Years Ago
progress merge from main
7 Years Ago
palisade pivot point change
7 Years Ago
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7 Years Ago
stunstick only renders effects when enabled stunstick uses correct attachments for lightning arcs prediction on stunstick deploy/holster sound
7 Years Ago
removed Adolfo, Adolph from name list
7 Years Ago
unit detail view can now handle a collection of units, cycle through. team and market lists pass the collect unit collections, as well as the clicked unit to view initially
7 Years Ago
Merge from main 25331
7 Years Ago
NPC errors.
7 Years Ago
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
7 Years Ago
These anims should loop. Path fix.
7 Years Ago
Set up the new cave dwellers. Manifest. Fixed the VKnight primary body error.
7 Years Ago
refactored team and unit clicked events to be calls to UICareerRoot show team/unit. more collection view prep.
7 Years Ago
changed
7 Years Ago
more wip collection view
7 Years Ago
fence
7 Years Ago
fence
7 Years Ago
merge from main
7 Years Ago
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement Added building socket system for better wall placement Version++
7 Years Ago
Lightened diffuse textures on new trees / rebaked billboards
7 Years Ago
correct vcols
7 Years Ago
Merge from main 25326
7 Years Ago
Eye adaptation balance
7 Years Ago
More LUTs progress
7 Years Ago
palisades