199,242 Commits over 4,140 Days - 2.01cph!
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag)
Forced all procedurally spawned prefabs to be inside the autospawn folder
Moved all monuments to the autospawn folder
Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers)
Protocol++
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
added metal girders and cut in mesh for grating to wild west scene
Updated the forum embedding tutorial.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
Couple of fixes for the forum embed tutorial.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
Mouse sensitivity changes
Added Ape run north & clip meta
Added Ape anim source files
Skyshop added to test project
Skyshop added to test project
Animals now update their metabolism and can die from not drinking or eating.
Animals now only search when hungry.
Animals no longer need to drink. Wolves now only animal that needs to eat.
fixed spectator being developer only (admins can now spectate)
added stone, metal floors
Fixed lighthouse recreating the material on library recreate (reverted material names)
Disabled material import on satellite dish collider meshes
Animals no longer use rigid bodies.
modified footstep max distance (can no longer hear them 300 feet away)
made the chicken animations blend smooth when transitioning from the various states.
fixed the chicken not animating in certain situations.
tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
Changed some anim root nodes for motion and added run cycle to anim controller
made sure the right hand prop bone is imported out correctly for the spear animations.
Route all weapon effect sounds through the audio mixer
[platformer] added dragon block
renamed Platformer to Block Party
Material fixes in the max file - lighthouse.
Lighthouse material clean up.
I'm hoping this fixes the lighthouse materials.
added a stabbing animation for the bone knife and improved the existing ones.
Adding dedicated planner tool
Tools -> Update -> Prefab Scenes
Merge branch 'deploy'
Conflicts:
Unity/DevKit/Assets/Standalone.unity
Fixed unnoticed merge conflict.
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
Tweaked lights materials and camera effects fo animviewer scene.
BBDK now uses the latest version of `csc.exe` to compile games on WIndows.
added sunshafts, tweaked DOF to be less severe
Added `--ignore` and `--nogames` options to the premake script, added `Games/BlockParty/ignore`.