193,439 Commits over 4,079 Days - 1.98cph!
ConditionSettingsWrapperDrawer can fuck off tbh
Fixed TabbedWindows double deactivation
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removed bears and moved wolves to other side of island 1
removed various hunting area hints and put them on the appropriate spawners
hunter role unlocked from start.
spears in default possessions.
squad editor now applies unit kits when placing units
Made a bunch of AI for creating find desires when people can't do things.
Disabled said AI.
All stockpiles now unlock at the same time as standard buildings.
added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
GetUnitTypeCount now takes a team id to filter units.
Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
culling.env now developer only
Fixed shitty delay after leaving a modal window
Building UI will refresh choices whenever player unlocks something and the widget is open
Added some scene UI for the biome data editor (button to refresh all biome objects in scene)
Fixed activity UI not being properly cleared and refreshed between sessions
Fixed unit attacked notification not clearing (potentially)
Biome fuckery
fireplace common drop
sitem updates
fixed some sitems researchable
UI transition improvement
animator setup - added admire triggers, conditions & transition networks
Team kits are now applied in career mode squad editor
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
Fixed ancient bug in spawn handler that discarded some valid spawn locations
Xmas refill jingle now global broadcast
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
Removed upkeep cost from barricades
Fixed issue with flamethrower trap
cut out and split up sea edge
Console command codegen (client compile fix)
moved window garland pivot up 1 unit (model only)
moved window garland pivot up 1 unit
Another round of NRE checks for ValidateObjectReferences
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++