199,242 Commits over 4,140 Days - 2.01cph!
added some temporary test asteroids for sunshafts
Added script to stop root node movement to ape character
Refacted player a bit and make a test level and added some nice camera effects.
increased volume of doors
Fixed pvt related crashes, now more solid; switched to native instances
Fixed pvt related crashes; now more solid
Enabled PVT on OSX as well; perf seems up to par on b14
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Fixed bug where you can shoot yourself with your own gun.
Fixed out-of-date RustNative Windows binaries
Terrain shader LOD is now also affected by terrain quality control
Fixed server script error
Merged hunting wolves from animal-survival.
Fixed pink material on the base of lighthouse type 2
Merge branch 'master' into ovr
Converted a bunch of melee weapons/tools to new system
Added metal girders and grating across central court. Need to rough in edges still
Added GameBase.Paused, GameBase.Resumed, and GameBase.Restarted events.
Pressing the reset button will now recompile games loaded from directories if any scripts have changed.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Documentation updated during deployment build f899cbe6-0503-4452-b430-0c7406e4aa5f.
Moved scripts and latest scene
Fixed error if duplicate translations
Updated a bunch more weapons
Basic player networking is done although the player position smoothing is way shite!
added torn grating, set to alpha test - need to work out why it's not fully opaque
Updated Ape source anim file
tweaked main rock lightmap colours
Animals now consider their attack direction in 2D.
Cleaned up terrain splats; split normal+height into normal and height; also deleted _generated
Added an additional list for height maps to be processed by Terrain Atlas Generator; paving the way for extended atlas packing
Added TerrainExtension system
Made meta, math, skin, layout and tree batching terrain extensions that work with any terrain
Refactored the first part of the terrain generator to utilize terrain extensions
Deleted checked in project files!
Added lifehandler to storagebox
Raw and cooked rack of ribs models, textures, and prefabs for boar, deer, wolf, and bear
[block_party] block swatches change a bit each phase
[block_party] added graphics for squid block
[block_party] tweaked squid graphics
[block_party] tweaked dragon graphics
Percentage Stat modifiers applied on top of absolute modifiers
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
Fixed/Changed GiveItem (@zon)
fixed NRE spam in BaseAnimal
Coroutine.Suspend() and Coroutine.Resume() will now fail silently if the Coroutine was already suspended / running.