199,430 Commits over 4,140 Days - 2.01cph!

11 Years Ago
WIP on replay system for effects
11 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
zon
11 Years Ago
Merged changes from main.
11 Years Ago
New char02 fbx export to source and art database. Texture compression check. Material tweaks.
zon
11 Years Ago
Added remote log to game setup.
zon
11 Years Ago
Player metabolism is now logged after a 10% health change.
zon
11 Years Ago
Merged remote logging fixes.
11 Years Ago
Fixed dupe bug(s)
11 Years Ago
running attack for wolf
zon
11 Years Ago
Restored animal properties from main.
zon
11 Years Ago
Animal partol values no longer using defaults.
11 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
11 Years Ago
Time of Day update to 2.3.3 prerelease 2
11 Years Ago
Updated custom sky prefab
11 Years Ago
Updated water to the latest version
11 Years Ago
Added minium / max scale for generated rocks
11 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
11 Years Ago
Merged with trunk
11 Years Ago
GitSync + Update Bootil to latest version
11 Years Ago
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
11 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
11 Years Ago
Assert that UpdateNetworkGroup is only called serverside
11 Years Ago
Hammer sounds and sound tweaks
zon
11 Years Ago
AISense now searches using type comparison.
zon
11 Years Ago
BaseAnimal no longer hides it's public properties under a server CC flag.
zon
11 Years Ago
Improved how AISense detects corpses.
11 Years Ago
[block_party] squid block laser no longer goes through blocks
11 Years Ago
fixed grade damage assignment on default spawn
11 Years Ago
building protection values and health balance
11 Years Ago
Clothing protection values
11 Years Ago
[block_party] re-did player sprite
11 Years Ago
Fixed all the whack tree LODs. More ground texture wips.
11 Years Ago
Backup commit.
11 Years Ago
11 Years Ago
Fixed a bunch of warnings
11 Years Ago
eating animations for boar / stag / bear / wolf
11 Years Ago
saved psd
11 Years Ago
Disco flare fix for the testlevel.
11 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
11 Years Ago
New sprite packing algorithm.
11 Years Ago
Some cleanup for the new sprite packing algorithm.
11 Years Ago
Corruption persistence tweaks.
11 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
11 Years Ago
Areas outside of the sprite atlas are now transparent.
11 Years Ago
Removed _another_ sneaky `Test` exception from Mazing.
11 Years Ago
Recorded some new demos since the texture coordinates are invalid in the old ones.
11 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
11 Years Ago
Updated water to latest version Enabled solid ground color in reflection cubemap and ambient light
11 Years Ago
Reduced terrain checksum spam
11 Years Ago
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.