193,737 Commits over 4,079 Days - 1.98cph!

7 Years Ago
ZDamage fix
7 Years Ago
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
7 Years Ago
Preview images for all buildings Removed Gatherer role and all references Added Stonecutter and Potter roles
7 Years Ago
career mode teams are now created with only 8 different starting units, others can be bought at the market.
7 Years Ago
Renamed culling.world to culling.env, unsaved for now
7 Years Ago
More map cleanup
7 Years Ago
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
7 Years Ago
launchsite pipe fix
7 Years Ago
quarry fix
7 Years Ago
Fixed a bunch of missing images from icon component changes Removed building and crafting screens from the tabbed mega-modal thing
7 Years Ago
sulfur fix again?
7 Years Ago
More DataAsset warmup stuff
7 Years Ago
Added prototype level with hand in volume on moving platform
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
manifest phrases
7 Years Ago
Added convar to control game starting, tweaks.
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
OnGameStart uses RuntimeInitializeOnLoadMethod instead
7 Years Ago
DataAsset.OnEnable no longer virtual, added OnGameStart virtual method called by OnEnable when the application is playing
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
mining quarry fixes skin approval
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
New weapons, new footsteps
7 Years Ago
Culling world toggle NRE checks
7 Years Ago
quarry types specialized to different resources (hqm/sulfur/stone+metal)
7 Years Ago
junkyard crate balance
7 Years Ago
bases heal themselves if upkeep conditions are met and have not been attacked for 10min tool cupboard only accepts resources
7 Years Ago
Added preview image generation to building editor tool Added DataAsset.Preview image Added new building UI (WIP)
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood reduced all ammo crafting times to 3s
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood
7 Years Ago
Work in progress on AI behaviour.
7 Years Ago
upkeep panel properly displays time left until decay begins tool cupboard has 18 slots
7 Years Ago
Reapply 24349 and fix cocked up sound refs
7 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
7 Years Ago
Game mode adjustments
7 Years Ago
Added soft particle fade support to particles/water drop
7 Years Ago
Subtracting 24349 (deployable sounds)
7 Years Ago
NPCs move into the circle if they aren't in it.
7 Years Ago
Marked dropped rug and bear rug as dynamic occludees
7 Years Ago
Fixed bad portraits on map Fixed fucked up tooltip on map
7 Years Ago
Fixed potential NRE in worldmodel outline
7 Years Ago
Building module cleanup
7 Years Ago
can now buy units on the market and they get transferred to your team roster.
7 Years Ago
Sticks and rocks are no longer weapons (for now) Fixed time controls tooltip
7 Years Ago
hunting goal requires weapon
7 Years Ago
NRE fix
7 Years Ago
market wip
7 Years Ago
Fixed potential NRE in Building.RequiresItemProvidedByItem
7 Years Ago
item pickup desire fulfillment should get all corresponding desires. correct weight for role item finding desires.
7 Years Ago
Formatting