199,463 Commits over 4,140 Days - 2.01cph!
GitSync + Update Bootil to latest version
Fixed hammer, added map compiling tools, added model compiling tool ( needs testing ), moved garrysmod.fgd to GarrysMod/bin
Cleaned out @zon's debug comments
Reformatted @zon's unformatted code
Assert that UpdateNetworkGroup is only called serverside
Hammer sounds and sound tweaks
AISense now searches using type comparison.
BaseAnimal no longer hides it's public properties under a server CC flag.
Improved how AISense detects corpses.
[block_party] squid block laser no longer goes through blocks
fixed grade damage assignment on default spawn
building protection values and health balance
Clothing protection values
[block_party] re-did player sprite
Fixed all the whack tree LODs. More ground texture wips.
Fixed a bunch of warnings
eating animations for boar / stag / bear / wolf
Disco flare fix for the testlevel.
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
New sprite packing algorithm.
Some cleanup for the new sprite packing algorithm.
Corruption persistence tweaks.
Optimized builfing block health networking
Fixed NRE when using shotgun
Fixed player networking queue not actually queuing
Areas outside of the sprite atlas are now transparent.
Removed _another_ sneaky `Test` exception from Mazing.
Recorded some new demos since the texture coordinates are invalid in the old ones.
tweaked ambient light and other material colours to make scene look less orange and more natural
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Reduced terrain checksum spam
Tweaked sprite atlas generation so that sprites are aligned to 4x4 pixel blocks.
Changed how sprite UVs are serialized / deserialized to reduce bandwidth in cases where sprite atlases are larger than 256x256.
DamageProtection becomes ProtectionProperties
Added ProtectionProperties assets for clothes and buildings
Fixed some clothing not having colliders
Fixed some clothing materials using the wrong shader
Time of Day update to 2.3.3 prerelease 3
Download icons slower (if your internet connection suuucks)
[mazing] Fixed case where the game would attempt to load non-existent levels.
Improved efficiency of rendering multiple Text primitives with the same character data.
New demos to fix invalid texture coordinates in previous recordings.
Locomotion is now a lower animal function.
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Documentation updated during deployment build b96779ec-fd7f-4c1f-9f5a-906e58f3c14a.
Post-build deployment, GUID: b96779ec-fd7f-4c1f-9f5a-906e58f3c14a
Added ability to set RectF.Width / RectF.Height.
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
Fixed graph and console visibility state not being remembered.