193,263 Commits over 4,049 Days - 1.99cph!

8 Years Ago
improvements to weapon sticking. added headshot procs
8 Years Ago
set windzone main to 0 as seems to not get init on startup
8 Years Ago
Started reworking mission panels in game, added distance
8 Years Ago
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
8 Years Ago
Updated ASE to 1.1.0 dev 004 + time fix
8 Years Ago
AI best dmg scoring stuff (wip)
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
8 Years Ago
Gang emblem sync fix? Need to test.
8 Years Ago
fixed issue with semi auto pistol vm deploy animation
8 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
8 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
8 Years Ago
more
8 Years Ago
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
8 Years Ago
Party members now sneak if their leader is sneaking
8 Years Ago
Made the player collider skinnier so you can get up and punch more convincingly
8 Years Ago
Rock prep Terrain tweaks No green hue cast on bare overgrowth
8 Years Ago
Actual punching anims
8 Years Ago
No more pistol in fists worldmodel
8 Years Ago
Assigning root motion node to root transform on anims
8 Years Ago
Networked fists. Player's fists now live in a tiny fist container
8 Years Ago
Better follow/offset movement for party members
8 Years Ago
Basic party movement offsets
8 Years Ago
hitboxes rework WIP
8 Years Ago
Fixed messed up jog condition filename
8 Years Ago
8 Years Ago
fixed arrow bad dmg types
8 Years Ago
misc
8 Years Ago
Basic jogging logic for party members
8 Years Ago
fixed bradley gib NRE
8 Years Ago
Fists viewmodel in the right spot
8 Years Ago
Handle missing params that the fists don't have
8 Years Ago
Merge from other.
8 Years Ago
Temporarily removed the new rocks for the merge.
8 Years Ago
now requeues after a match finishes
8 Years Ago
Final.
8 Years Ago
Subtracting all AI experiments
8 Years Ago
misc fixes
8 Years Ago
fix
8 Years Ago
always show vitals on character screen
8 Years Ago
nre fixes
8 Years Ago
ui stuff
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
jsons
8 Years Ago
skin approval + icons manifest
8 Years Ago
More, and working scaffolding
8 Years Ago
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8 Years Ago
fixed hazmat suit colors
8 Years Ago
bradley work
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
more, bot build tool