193,285 Commits over 4,049 Days - 1.99cph!
Fists viewmodel in the right spot
Handle missing params that the fists don't have
Temporarily removed the new rocks for the merge.
now requeues after a match finishes
Subtracting all AI experiments
always show vitals on character screen
Fixed NRE when opening workshop from main menu without having joined a server
skin approval + icons
manifest
More, and working scaffolding
Stairs and foundation steps use more accurate shadow casting proxy meshes
Merge from detailed_stair_colliders
Dont wobble if waiting for impact/settle
Added water culling volume to launch site basin
Updated some detailed colliders to the new versions
Trees no longer fall over on init
Detailed stair colliders, tiers variations
reworking some combat code stuff
Wobble wobble wobble, said Mr Tree
Detailed stair collider preparations
I totally made people not block pathfinding when sleeping and forgot to commit it
More navmesh work. Agents now spawn correctly on the navmesh again.
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Switched notifications from phone to standalone
Fix large map icon rotation
Compiling is fun, let's do that
https://www.youtube.com/watch?v=IfeyUGZt8nk
Wobbleslerping timber feller
Navmesh generation is now async.
Lets not cache DataAsset name properties in OnEnable
Fixed bad activity calls in Effects