193,285 Commits over 4,049 Days - 1.99cph!

8 Years Ago
fixed bradley gib NRE
8 Years Ago
Fists viewmodel in the right spot
8 Years Ago
Handle missing params that the fists don't have
8 Years Ago
Merge from other.
8 Years Ago
Temporarily removed the new rocks for the merge.
8 Years Ago
now requeues after a match finishes
8 Years Ago
Final.
8 Years Ago
Subtracting all AI experiments
8 Years Ago
misc fixes
8 Years Ago
fix
8 Years Ago
always show vitals on character screen
8 Years Ago
nre fixes
8 Years Ago
ui stuff
8 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
8 Years Ago
jsons
8 Years Ago
skin approval + icons manifest
8 Years Ago
More, and working scaffolding
8 Years Ago
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8 Years Ago
fixed hazmat suit colors
8 Years Ago
bradley work
8 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
8 Years Ago
more, bot build tool
8 Years Ago
More prefabs
8 Years Ago
Merge from detailed_stair_colliders
8 Years Ago
dmg types
8 Years Ago
Dont wobble if waiting for impact/settle
8 Years Ago
Added water culling volume to launch site basin
8 Years Ago
Updated some detailed colliders to the new versions
8 Years Ago
Merge from main
8 Years Ago
Trees no longer fall over on init
8 Years Ago
Merged from main
8 Years Ago
Detailed stair colliders, tiers variations
8 Years Ago
reworking some combat code stuff
8 Years Ago
Wobble wobble wobble, said Mr Tree
8 Years Ago
Detailed stair collider preparations
8 Years Ago
I totally made people not block pathfinding when sleeping and forgot to commit it
8 Years Ago
More navmesh work. Agents now spawn correctly on the navmesh again.
8 Years Ago
More assets
8 Years Ago
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8 Years Ago
Fixed gang update bug
8 Years Ago
Switched notifications from phone to standalone Fix large map icon rotation
8 Years Ago
Renaming things
8 Years Ago
Compiling is fun, let's do that
8 Years Ago
https://www.youtube.com/watch?v=IfeyUGZt8nk
8 Years Ago
Fixed error
8 Years Ago
Wobbleslerping timber feller
8 Years Ago
Wobblemetimbers
8 Years Ago
Navmesh generation is now async.
8 Years Ago
Lets not cache DataAsset name properties in OnEnable
8 Years Ago
Fixed bad activity calls in Effects