193,285 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Gang members emblem should appear next to their name now.
8 Years Ago
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
8 Years Ago
Fixed ground holes in the rocket factory
8 Years Ago
Disabled the 2 east lifts in launch_site
8 Years Ago
Merged from main
8 Years Ago
More robust agent removal with respect to navmesh management.
8 Years Ago
added default animation to tree so shaking blends out to set wind on tree materials to 1
8 Years Ago
merge
8 Years Ago
Alert networking
8 Years Ago
more
8 Years Ago
Added TreeModel helper monobehaviour for asset setup
8 Years Ago
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
8 Years Ago
Fixed getting server list from the wrong place
8 Years Ago
Nicer initialization Server address + Server name for integration
8 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
8 Years Ago
Switched to new reporter / performance fixed NRE on startup for 32Bit
8 Years Ago
Merged Facepunch.Unity changes
8 Years Ago
Meta
8 Years Ago
Updated Facepunch.Unity (which uses Facepunch.System now)
8 Years Ago
The plugins
8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
Use Facepunch.System from plugins folder
8 Years Ago
Navigation debug display Tall pines spawn population fix (entity, not prefab!)
8 Years Ago
Deleted Facepunch.System
8 Years Ago
Build exe no longer used
8 Years Ago
viewmodel organisation - clean export for vm
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
More progress on navmesh grid.
8 Years Ago
Fixed AI designer sidebar scrollbar overlap
8 Years Ago
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
8 Years Ago
Fixed a problem with workshop subscriptions sorting
8 Years Ago
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
8 Years Ago
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
8 Years Ago
Added ability for units to be dismissed from the party (by the leader) or leaving on their own Added a display to show the current UnitCollection on the Unit Debug Panel
8 Years Ago
Working on adding fists
8 Years Ago
Starting work on a party/group movement system -Any unit can create a party (called a Hunting Party atm) -That unit can then invite other units to join the party -Party members will follow the party leader (more logic to come) -The party leader can then disband the party, reverting party members to original behaviour
8 Years Ago
Merged from main
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
Even more.
8 Years Ago
merge from main
8 Years Ago
Fixed server compile
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
48 more carpal tunnel prefabs
8 Years Ago
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
8 Years Ago
Held items get cleared properly on the ViewModel and WorldModel
8 Years Ago
wip
8 Years Ago
Voice chat
8 Years Ago
Good shit
8 Years Ago
Whoops
8 Years Ago
merge