193,285 Commits over 4,049 Days - 1.99cph!
Gang members emblem should appear next to their name now.
"NEXT-GEN EMERGENT PROCEDURAL TREE WOBBLES" 5/7 - IGN
Fixed ground holes in the rocket factory
Disabled the 2 east lifts in launch_site
More robust agent removal with respect to navmesh management.
added default animation to tree so shaking blends out to
set wind on tree materials to 1
Added TreeModel helper monobehaviour for asset setup
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
Fixed getting server list from the wrong place
Nicer initialization
Server address + Server name for integration
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Switched to new reporter / performance
fixed NRE on startup for 32Bit
Merged Facepunch.Unity changes
Updated Facepunch.Unity (which uses Facepunch.System now)
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Use Facepunch.System from plugins folder
Navigation debug display
Tall pines spawn population fix (entity, not prefab!)
viewmodel organisation - clean export for vm
placed some temp safeguards in the lift at rocket factory
More progress on navmesh grid.
Fixed AI designer sidebar scrollbar overlap
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
Fixed a problem with workshop subscriptions sorting
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
Added ability for units to be dismissed from the party (by the leader) or leaving on their own
Added a display to show the current UnitCollection on the Unit Debug Panel
Starting work on a party/group movement system
-Any unit can create a party (called a Hunting Party atm)
-That unit can then invite other units to join the party
-Party members will follow the party leader (more logic to come)
-The party leader can then disband the party, reverting party members to original behaviour
Loot barrel impact & gib sounds
Handful of level tweaks
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
48 more carpal tunnel prefabs
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
Held items get cleared properly on the ViewModel and WorldModel