200,680 Commits over 4,171 Days - 2.00cph!
Re-enabled ambience sounds by default (gulp)
Most recent build, added OSX build.
Twig skin tier LODs and setup in prefabs
Improved normal encoding for transmissive surfs
Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc..
Fixed always hitting temp register issues at every corner by refactoring terrain shader code
Added proper atlas set names to override splat selection; also fixed overrides
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
Wood skin tier LODs and setup in prefabs
improved the 3rd person animations when player holds a rock
Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks
Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
Fix hilarious doppler effect issue on speeding deer footsteps
First pass at beartrap sounds
Cleaning up wall placement code a bit, pieces in each wall section are now distributed properly using spacing value from Building prefabs
added new bush_walls, need to light
Metal skin tier LODs and setup in prefabs
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
Added appid files for other platforms, removed dev bat files.
- Added LevelTracker component to move scene tracking from GameManager
- Portal now uses new map/navigation screen
- New navigation screen now functions (needs controller input next) and loads levels using new level swap calls
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
- Map now has controller input
- Changed level names
- Map closes when loading a new area
- Changed new playership model to be on the Player layer so effects are culled correctly
- Reduced backwards movement speed is now a togglable option on BaseMovement, and disabled by default (inlcuding the player again, now)
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
PrefabAttributes/breaking everything
- Reworked the boost ability. Faster speed, less duration.
- Camera now lerps faster when the player is boosting
Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
Post-build deployment, GUID: 4fb82453-2ac8-4cd9-ba89-b174f83ed5e7
merge from main and stuff
merge from building_skins2 - All the lod stuff
Missing construction renderer ~
metal tier distance tweaks
hands and feet prefabs + fbxs
Switched serve bar - now changes colour per player, uses new GUI
Removed old prefab
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation