200,673 Commits over 4,171 Days - 2.00cph!
Apparently Plastic didn't want to check in this jacket before. Okay.
Post-build deployment, GUID: 48f7c82a-97aa-4767-82de-243d9a739099
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Updated hide poncho fit for compatibility
added code for flinching when player gets hit.
Removing some debug from PlayerBuildingControls and cleaning up the placement stuff a bit
fixed some minor bugs with the impact special f/x
Post-build deployment, GUID: b85d7baa-5b5f-4ddf-a2ee-1bbc4b58c70e
added animals flinching when attacked
Cleaned up left overs from splat count reduction
Added biome based terrain tinting; disabled color texture tinting (temp)
Added experimental cloud cover shadows
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Cloud & cloud terrain shading
Unified tree mesh and decor modifiers
added custom foundation collisions meshes for wood and twig
Added crystals to spawning
Tweaked crystal materials and prefab settings
Removed some debug remote logging that never happens
Post-build deployment, GUID: f6b58181-8331-41ba-9a61-ec69b5289f72
- Playership acceleration increased to 550 from 450.
- Playership max speed increases from 140 to 170
- Camera now lerps faster
Cleaning up main scene a bit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
- Reduced cooldown of Boost skill at all upgrade levels
Signs 1x.05 and 2x1 early commit
Moved scene back to right folder
Signs, final meshes with LODs and collisions
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
Updated how conditional models work, to keep up with Vince's 200 object skins
updated water footstep effect
Added a text surface and material to signs
Fixed various cases where the river mesh could overlap itself
Signs text surface should now share the normal map UVs of underlaying wood
- Online leaderboard work
- Added arena leaderboard UI
Updating Igor source anims
Made the game scene load additive with courts to workaround lighting issues