200,582 Commits over 4,171 Days - 2.00cph!
Updated monument scenes with the improved terrain anchor generator
No shortcuts in mesh-blend space conversions (opt later)
animated test_court walls, rebuilt materials. added court_2 for court wear shader
Good serve UI added
Ball colour set on TennisController Init
tweaked ball colour, and ball trail colour
- This is gonna break things
Fixed player counts in server browser when player counts > 128
Fixed lock not getting removed from destroyed doors
Added terrain-class prefab type cycle hotkey (shift+c)
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
Launcher framework changes
Post-build deployment, GUID: 31fd75ac-a473-41da-b795-a563f01884c3
Changed camera clear flags to solid color
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Post-build deployment, GUID: 0b9ea170-250d-455c-9e5e-33c02203cf01
Fixed GameTrace failing inside caves
made some improvements to the player flinch animations
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
Driftwood and some stuff.
Merged legacy-terrain and procgen7 branches
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Removed dead decor scripts. Plugin to Ignore.conf
Removed depth offset from sky shaders
Updated ProjectSettings to u5p2