193,097 Commits over 4,049 Days - 1.99cph!

8 Years Ago
backup/progress - ironing out materials for macrodetail
8 Years Ago
Switched a few resource and item gathering related find targets to use pathfinding based distance considerations
8 Years Ago
Healer test
8 Years Ago
Fixed contextual hints showing in editor when not behaving as standalone
8 Years Ago
Hints UI stuff only shows in editor if we're flagged as BehaveAsStandalone
8 Years Ago
Fixed UnitIsBeingAttackedCondition not overriding all required methods to be used as a break condition for goal plans
8 Years Ago
Missed a )
8 Years Ago
Island1 spawn tweaks, added wolves. Fixed NRE in UnitSpawner when assigning a pre-exiting building view as the base Fixed error in TimeRangeParametersDrawer
8 Years Ago
Removed most foods from procedural spawns, added hand placed spawns to island01 Added new considerations to building AI module goal plans, people will now prioritise buildings that are nearer completion,or require fewer resources Target filters can now filter for interaction plans on the target entity, fixes a lot of cases where the AI would repeatedly fail to find a valid target for a given behaviour (gathering especially) Target filter editor improvements for the above ^
8 Years Ago
More UI Speed cam fixes Notifications
8 Years Ago
Desires.ClearPlayterCreatedDesires supports a list of exempt desire types PlayerController.ExecuteBuildingCommand doesnt clear existing Building or BuildingAction
8 Years Ago
Added BuildingConstructionStateConsideration
8 Years Ago
powerlines and clouds
8 Years Ago
cloud and shell changes
8 Years Ago
updated tree and shop objects
8 Years Ago
Fixed portraits not working after game restart
8 Years Ago
Minor ActionChain cleanup
8 Years Ago
Couple of rare NRE catches
8 Years Ago
Time range compile fix, hints text tweaks
8 Years Ago
Fixed issue with translation of time range values
8 Years Ago
Fixed Items.RemoveItem NRE
8 Years Ago
Quality settings ultra default
8 Years Ago
Version++
8 Years Ago
Fixed NRE
8 Years Ago
More icons in effects list pool
8 Years Ago
Hopefully fixing some shit with effects listing
8 Years Ago
Meat scales
8 Years Ago
Fixed corpses having their own view cached as embedded projectile on init
8 Years Ago
Meat scales, less meat from deer
8 Years Ago
cop maps and tint changes
8 Years Ago
Protected the Animator setter in EntityView.
8 Years Ago
made meat mushrooms and berries nutritious
8 Years Ago
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
8 Years Ago
Merged in Time Range refactor
8 Years Ago
Merged from main
8 Years Ago
Time Range Score now takes current hour and current minute, for a smoother score over time.
8 Years Ago
Unit test of Time Range and fixes for the stuff it unveiled.
8 Years Ago
Added an EvaluateSimple function to ResponseCurve API, which only evaluates using the simplest form possible of the curve type specified (only support linear functions and normal distribution right now). Doesn't allow the tweaking of slope, exponential, and hor/vert shifts.
8 Years Ago
updated textures and character parts
8 Years Ago
More interpolator improvements
8 Years Ago
merging assets back
8 Years Ago
Added reset system for leaving and joining servers
8 Years Ago
Moved variable interpolation clock to be a single source per client.
8 Years Ago
Moving some interpolator stuff back from the protobuf project into the main one
8 Years Ago
updated pistol worldmodel
8 Years Ago
updated pistol model (viewmodel)
8 Years Ago
Removed the "paying welfare" print
8 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
8 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
8 Years Ago
Various