193,207 Commits over 4,049 Days - 1.99cph!
Fixed Butcher interaction
Deleted cooked meat item
Data for some consumables, corpses
AssetMenu fixes for grouping and null choice
AI modules categories data
Item can override PhysicalParameters from data (corpses)
BaseEntity can override description and icon from data
Better asset grouping in AssetMenu dropdowns
Goal plan desire creation
Fixed item producer error
created all hex prefabs with alleyways etc
need to add some ramps to slope sections and then rebuild city
What's new can now move through release entries
Safe placement fix, bin spawn table
fixed some bug with gitching walk
don't destroy on load the debug tools object
Fixed ItemFilterSet.IsTool not actually doing anything
Unit.Items.IsHolding also checks whether the items blocks the hands (big items are attached to shoulders, chest points etc, but were not considered "held")
DropUndesiredItem works properly
Added IsTool condition
Desires.IsDesiredItem type param is nullable
Fixed VisualFX start/stop sounds looping
Rewrote IsDesiredEntity condition to use newer desires API
Deleted a few inverse stat considerations, replaced wrapper usage with invert flag of the regular consideration
Added BuildingCategory filtering to BehaviourChain params
Death messages (maybe)
Item producer fuckups (maybe)
Fixed human hair color not updating properly
Automated Windows Build #653
Automated Linux DS Build #653
Automated Linux Build #653
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
Better use of material property block in HumanView, hair shader no longer animations for portrait clone
VisualFX Start/Stop sounds
Editor component listing cleanup, option to hide "empty" components. No longer show foldout for component without any exposed data
Fixed carcass items not having dispenser components, error check in Corpse.Setup
Safety in SensesComponentSystem.UnitCanPerceive
changed layers of all units to Enemy (needs renaming) and all Tiles to Tiles. More intro work. Camera layer switching
Fixed error in UnitPortraitManager when player has an animal selected in the editor
Fixed various issues with corpse creation, cleaning up related code.
Fixed people not knowing that others have died
reexported buildings with a blender version that fixed the bug with vertex colours stretching issue
Automated Windows Build #652