198,768 Commits over 4,140 Days - 2.00cph!
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We don't even need CryptoPP
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
Copying changes from hapis5
Refactored Unit.Navigation so that units can only move when in appropriate animation state
Office interiors, occluders removed on glass panels segments
Loot spawns
Made rocket factory exterior render further
Re-committing Damian's changes
re-committing cave changes
unit info panel now shows armour values instead of block %
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
Rocket factory / scene/lod/colider fixes
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
crowd forced to jump 1 million times
forced full attendance crowd
Rocket factory exterior LOD/COL