193,207 Commits over 4,049 Days - 1.99cph!
Wooden Armour uses correct icon
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
another random sound fix attempt
Added pooling support to loot containers and collectables
fixed broken prefab 34, removed some roads to make the area smaller
turtle update and removed the animal name from the animal interactions (they were all wrong so croc would say "skin bear")
simple scope balance + implementation
Network Simulator is good now! Also merged a fix from Main.
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
Delayed receivers as well. This is still a super buggy in-progress thing - don't use this!
Testing a network simulator implementation. Some issues currently
fixed purple textures on stone hatchet projectile
making sure build still builds
Merging the latest in from Main
Building upgrades can be flagged as enabled (or not)
Spawner fuckeries
More phone implementation
Rocket factory interior / walkway greyboxes
fixed some issues related to desire pooling
People now seem to drop unwanted items
Added rollover sounds to defalt UIButton, changed Audio DSP buffer size
initial implementation of item keeping desire checking whether it's needed
charracter and shop and world art mods (rest tommoz)
Fixed bad condition in Interaction.Wear
Clean up asset menu and asset list labels
FOR FUCK SAKE tweak what's new panel
Fixed bad interactions on deer corpse
Added CanWear,Item ItemIsWorn Conditions
AssetList grouping to be consistent with AssetMenu
FOR FUCK SAKE what's new panel screen
!A icon font