198,768 Commits over 4,140 Days - 2.00cph!

8 Years Ago
8 Years Ago
8 Years Ago
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8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
more
8 Years Ago
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8 Years Ago
wip stuff
8 Years Ago
Merge from /main
8 Years Ago
We don't even need CryptoPP
8 Years Ago
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8 Years Ago
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8 Years Ago
scene stuff
8 Years Ago
Removed random 0.33 sky reflection multiplier (set on sky dome instead)
8 Years Ago
Copying changes from hapis5
8 Years Ago
backup
8 Years Ago
Refactored Unit.Navigation so that units can only move when in appropriate animation state
8 Years Ago
trimmer sleep up anim
8 Years Ago
Office interiors, occluders removed on glass panels segments
8 Years Ago
Loot spawns Made rocket factory exterior render further
8 Years Ago
Re-committing Damian's changes
8 Years Ago
re-committing cave changes
8 Years Ago
cleanup
8 Years Ago
unit info panel now shows armour values instead of block %
8 Years Ago
Attack unit UI bar now iuncludes damage reduction calc for hit dmg and dmg range
8 Years Ago
8 Years Ago
8 Years Ago
scene stuff
8 Years Ago
Merge from hapis5
8 Years Ago
Merge from hapis5
8 Years Ago
Rocket factory / scene/lod/colider fixes
8 Years Ago
Subtracting 21367 (should've gone to save146)
8 Years Ago
Subtracting 21367 (should've gone to save146)
8 Years Ago
Sleep fix
8 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
8 Years Ago
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
8 Years Ago
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
8 Years Ago
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
8 Years Ago
Fixed GameManager not invoking OnGameReady in DoStartNewSession
8 Years Ago
Added base gang classes.
8 Years Ago
Merge from hapis5
8 Years Ago
Merge from hapis5
8 Years Ago
pre-merge
8 Years Ago
Updated StagPoint HTN Planner to a version I got from the developer. Tweaked it's code to work to my benefit / not bug out. Migrated my code from RC1 to latest version. Feels a bit too unstable to use in production yet. Learned a lot from it though.
8 Years Ago
crowd forced to jump 1 million times forced full attendance crowd
8 Years Ago
Rocket factory ground
8 Years Ago
Rocket factory exterior LOD/COL
8 Years Ago
disabled ui canvas