199,425 Commits over 4,140 Days - 2.01cph!

bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
* GitSync * Fix default crouched hull height * Reverted changes to Entity.SequenceDuration * GMPublish: Clean up quota before updating/creating an addon, don't delete files from quota as soon as finishing updating
10 Years Ago
OSX compiling fixes
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build 765
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10 Years Ago
Windows Build 547
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10 Years Ago
Linux Build 635
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10 Years Ago
LinuxDS Build 644
10 Years Ago
Sorted out most of the subscriber system.
10 Years Ago
Who turned off batching
10 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
10 Years Ago
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
10 Years Ago
Root dir
10 Years Ago
Action refactor v1 ActionChains now have a single execution method in Run() Action has mehods for Start, Run and End Refactored all existing Actions
10 Years Ago
Added smartobject_test scene assets
10 Years Ago
Cleanup
10 Years Ago
Submitting changed items for repository change.
10 Years Ago
Subscriber stuff. Packets aren't getting sent :(
10 Years Ago
Added Elvis config
10 Years Ago
Oiljack all files so far
10 Years Ago
upgraded to new shaderforge created additional swamp buildings for swamp scene added lantern and set up lantern shader tweaked court plant and court plane fringe to try to fix lighting issue
10 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
10 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
10 Years Ago
Group ID updates.
10 Years Ago
Lion-El run north east & north west anims
10 Years Ago
Basic Item consumption now works. ModifyAttribute supports Consumable derived "settings" Added PickUpItem and ConsumeItem actions
10 Years Ago
Add/Move/Deletes that I missed
10 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
10 Years Ago
-remerge with main
10 Years Ago
Added art database
10 Years Ago
Removed art database from main repository
10 Years Ago
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10 Years Ago
Editor item creation tool
10 Years Ago
Added wolf headdress model, textures, etc.
10 Years Ago
portable electrical generator model + materials.
10 Years Ago
A bunch of new ambient stings
10 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
10 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
10 Years Ago
Added a few utility funcs to native texture api code Added native FFT code for water simulation; added btf opts
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Linux Build
10 Years Ago
Merge from main
10 Years Ago
removed log
10 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
10 Years Ago
merge from main