200,687 Commits over 4,171 Days - 2.00cph!
Fixed NRE in Unit.Relationships
Added some more consumable effects
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend)
Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
Fixed infinite idiocy in Resource/Dispenser
More dispenser/resource cleanup
Fixed rust/std blend layer shader compilation errors
Merged shader changes from main
Added fog benchmark
Removed fog from rain benchmark
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate.
Skills have been added to the Resource editor section but don't yet do anything.
InteractionSettingsWrapper dervies from DataParameters for unique ID
InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information
Fixed radial menu having a default layout distance of 0
Fixed campfire missing machine interactions
GUI tweaks
Fixed warning in rust/std cloth shader
wip test code + shadow mask computation fix for log z
▋ ▌▍▍▍▌ ▌▇▄▉ ▉▋▍▉▇▊ ▊█▉ (▊▋ █▆▅ ▋▄▆, ▊▋▊▌▇ ▉▇▄▋▇▍▊ ▇▊█ ▆▌▄ ▊▍▉█▇▊ ▋▍▍▌▇▊▋ ▅▍▉~)
Some scattering and fog fixes
Touched water shaders
Sleeping anim .meta change
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Add Confidence rather than Modify by Confidence.
In fact gate the whole Decision Context bonus score with your Confidence Score.
PlayerCamera/CameraModule rejig
PlayerCamera module activation fix
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
Mission can be completed in combined mode
Stripped legacy fog from procmap benchmark scene (perf experiment)
Automated Windows Build #313
Removed legacy fog modes from all release scenes & shader stripping
Removed some unused garbage
Finished terrain shader logz tests and mods, got started on grass and cleaned shadow mask prepass code
Moved logz constant precalc to script/maincamera; added executeInEditMode
Added NoShadows benchmark
Automated Linux DS Build #313
Stat simulation split up per stat type, added base Stat.Simulate method
Fixed hang caused by StatMinipulatorParametersDrawer
Pass StatCollections's Entity into Stat constructor for easier event setup
Added AttributeSimulators
Removed IStatValueChange
Players can join new missions after previous mission has completed
Clients can connect to listen servers through Steam P2P (backend, no changes to any UI)
Automated Linux Build #314
Automated Windows Build #314