201,979 Commits over 4,171 Days - 2.02cph!

bot
9 Years Ago
Automated Windows Build #479
9 Years Ago
Network++
9 Years Ago
Started on save/load, focusing on Survival Session and Entity Manager to start with... Merged
9 Years Ago
Updated Race / Package missions with destination tracking
bot
9 Years Ago
Automated Linux DS Build #479
9 Years Ago
Untitled...
9 Years Ago
Untitled...
9 Years Ago
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9 Years Ago
WIP collision stuff
9 Years Ago
Added gps to package pickup Testing pathing calc change
9 Years Ago
Changed turn acceleration from 0.4 to 0.7
9 Years Ago
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS
bot
9 Years Ago
Automated Linux Build #480
bot
9 Years Ago
Automated OSX Build #480
9 Years Ago
Force disabling biome tinting in lowest shader level
bot
9 Years Ago
Automated Windows Build #480
9 Years Ago
Merged physgun changes Merged d1_trainstation_05/ep2_outland_01 CPhysBox hack Merged 'do not load vaudio_miles' stuff
9 Years Ago
More
9 Years Ago
Skull
bot
9 Years Ago
Automated Linux DS Build #480
9 Years Ago
Increased look angle clamping.
9 Years Ago
moved dens to mirror game tree
9 Years Ago
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bot
9 Years Ago
Automated Linux Build #23
bot
9 Years Ago
Automated OSX Build #23
9 Years Ago
Skull landmark
bot
9 Years Ago
Automated Windows Build #23
9 Years Ago
Added bird flocks asset, added birds to skull landmark
bot
9 Years Ago
Automated Linux DS Build #23
9 Years Ago
More
9 Years Ago
Ship->world collision improvement and refactor.
9 Years Ago
Buoyancy code refactor. Purged a load of warnings everywhere.
9 Years Ago
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
9 Years Ago
Updated Beep
9 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
9 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
9 Years Ago
9 Years Ago
Fixed non-critical compilation error in unused shader
9 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
9 Years Ago
More pretending I know what I'm doing with shaders
9 Years Ago
First stage gbuffer reshuffle + switch to spheremap normal encoding
9 Years Ago
"Breaks Into" on item description
9 Years Ago
fixed the anim event on the pistol deploy
9 Years Ago
improved the third person pistol hold fixed some stuttering with the walk / run animation blends
9 Years Ago
Fixed bad merge in EntityManager
9 Years Ago
Fixed path issue on hex 4 Mini map scales with speed
9 Years Ago
Car with higher roof
9 Years Ago
* Fixed an exploit allowing people to die and respawn on a ladder
bot
9 Years Ago
Automated Linux Build #481
bot
9 Years Ago
Automated OSX Build #481