130,661 Commits over 4,232 Days - 1.29cph!

5 Years Ago
Water treatment plant's bag of fixes
5 Years Ago
trainyard bugfixes
5 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
5 Years Ago
Bandit camp scene2prefab
5 Years Ago
re-installing bandit camp changes 2 out of 2
5 Years Ago
re-installing bandit camp changes 1 out of 2
5 Years Ago
Increase poker pot warning to error status
5 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
5 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
5 Years Ago
merge from hdrp
5 Years Ago
merge from finalprefabs
5 Years Ago
cargo test scene
5 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
5 Years Ago
Applying MergeFromMain_2021_04_06
5 Years Ago
Restoring stables_a and stables_b prefab moves
5 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
5 Years Ago
Merge preparations, second attempt
5 Years Ago
Merge preparations
5 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
5 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
5 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
5 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
5 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
5 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
5 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
5 Years Ago
Merge from main
5 Years Ago
▌▆▆▇▊██ █▌▉▌▌▍ ███▌▄▅
5 Years Ago
▆▇▅▋▇ ▌▄▍██▊
5 Years Ago
fixed prefab ids
5 Years Ago
Deleted my placeholder MT prefabs
5 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
5 Years Ago
merge from AI main branch
5 Years Ago
merge from main
5 Years Ago
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
5 Years Ago
Check for long form flag when toggling ExceptionReporter
5 Years Ago
Added fur meshes to wolf & stag model files & prefabs
5 Years Ago
Harbor_1 tweaks Red train crane prefab variant
5 Years Ago
trainyard refresh - end
5 Years Ago
▇▄▌▋▇▅ ▆▌▆▍ ▊▋▄▄▍▇▍▅
5 Years Ago
Fix activePlayerIndex subtraction if leaving user is not in the current round
5 Years Ago
NRE fix on effects
5 Years Ago
Experimental fix for possible LeaveTable error
5 Years Ago
Made all arid bushes smaller
5 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
5 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
5 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
5 Years Ago
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
5 Years Ago
NRE fix
5 Years Ago
Fix for audio perspectives sometimes getting mixed up