202,101 Commits over 4,171 Days - 2.02cph!
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started
[D11] DTLS XBox One plugin.
[D11][Tutorial] Added header string for PlayerInventoryContains action
[D11][UI] Further optimizations to Inventory menu. Altered tool cupboard loot panel to use textmesh pro
oilfix_small out of bounds fix
adds voice mixer group to voice speaker for adrian
adds voice mixer group to voice speaker for adrian
[D11] [UI] updated the wounded UI, and the 'you are considered hostile' UI on the HUD
Drug selling to NPCs now possible
Crime vision changes didn't get committed
A bunch of interaction and UI edits. Also stopped cops needing to be in a crime radius to notice a crime. If they can see the criminal that should be enough.
Don't care about showing NPC type
Working on bringing NPC drug selling back
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Fixed depth-related water artifacts on Metal
Fix gizmos error when in editor
Prevent idiots from trying to spectate themselves
Fixed particles with mat proxies crashing the game
Merge in spectate changes, allowing admin spectate command to function.
Digger vehicle / models / textures / LODs / COL / Prefab
Fixed old ass hidden wm weapons bug from 2015
[D11][Tutorial] Boat now respawns after flipping and being destroyed, also addresses issue #565
protocol++ (client/server wave changes)
Fixed water near-clipping issue
Fixed C4 issues. Now sticks, added model etc.
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
half height and quarter sized walls, destructiblewall01_whole
first pass at waves values
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.