202,101 Commits over 4,171 Days - 2.02cph!
[D11] Sorted duplication of a translation key
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[D11] Extended textbox for slider value display
Fix missing #if server flags on new console commands that were preventing compile
Fixed buildings with stairs that either went too high or not high enough. Fixed some building part icons, and fixed a window type that was incorrectly scaled.
Maybe RC 1st person flames.
Flame tongue action in first person.
Added ImageCheckBox.Set/GetChecked
Moved DDraw debug skin so we'll know what it goes with. Also DDraw line endings fix.
Fixed mission font in DDraw GUI skin
added wall triangular halfheight and wall triangular, added roof and roof half height
chase only to last known position
use memory index instead of bce variable
Cleaned up buoyancy code a bit + added some comments
Changed instancing stuff to store out the prefab instance info at build time.
Switched back to using a D11InstanceRenderer for everything except building blocks for now.
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
[D11] Updated Find/JoinGame page tabs
Fixed the scoreboard on focus NRE, fixed public door collision and character cull errors.
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
Buoyancy optimizations
backpacks now float
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
[D11][Tutorial] Removed sprint log spam
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
Doors which are public / not ownable now spawn a different model and are invincible
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
Sorted out a load of icons
fix for randomly respawning oil rig scientists
Fixes for building block instanced mesh cleanup
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
Fixed bug where items could be deployed before the item was in the correct container.
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
[D11] [UI] increased brightness of selected page title in a carousel
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
Added a couple more admin commands