201,214 Commits over 4,171 Days - 2.01cph!

7 Years Ago
merge from main
7 Years Ago
Merge from main
7 Years Ago
More (Supplies, Dispenser, Machine, Influence, Ignitable, Ownable, Vehicle, Vicinity Effect)
7 Years Ago
More component pooling cleanup (CraftingStation, ResearchStation, Stockpile, Container, Corpse)
7 Years Ago
Corpse event fixes
7 Years Ago
More cleanup
7 Years Ago
Merge from UI
7 Years Ago
Compile fix
7 Years Ago
Merge from UI branch
7 Years Ago
Various entity/component state cleanup and refactoring
7 Years Ago
added ClientBotConfig, can specify steam IDs to use for bots, bots cycle through the steam IDs when connecting, added client auth overriding for bots.
7 Years Ago
Stricter synchronization for GameInstance.Teams
7 Years Ago
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
7 Years Ago
Fixed APC projectile speed regression
7 Years Ago
MFM
7 Years Ago
merge from main
7 Years Ago
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
7 Years Ago
[D11] Make sure to lowercase the jenkins method
7 Years Ago
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
7 Years Ago
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7 Years Ago
[D11] Type fix
7 Years Ago
[D11] honor Jenkins build case sensitivity
7 Years Ago
Logging for missing entries in the component map
7 Years Ago
WIP converting post process stack to V2 Adding avatar hat, fixed some prefab
7 Years Ago
added some symbols to die on magic 8 ball
7 Years Ago
Agent NRE fix when controller is nulled
7 Years Ago
Gibs inherit parent from their entity
7 Years Ago
Building persistence
7 Years Ago
phrases
7 Years Ago
Enabled crunch compression on more nature assets
7 Years Ago
standalone server fix
7 Years Ago
network++
7 Years Ago
Fix destroy error showing on the client when there was no real problem
7 Years Ago
Tidier destroy/cleanup code. Hopefully makes more sense
7 Years Ago
Rearranging. Don't have to wait until next frame to call destroy code on client.
7 Years Ago
skull fire pit volume fix oOOooOooOooOooo
7 Years Ago
Update RPC method list
7 Years Ago
L96 handling sound tweaks
7 Years Ago
L96 handling sounds
7 Years Ago
Better. Still breaks occasionally
7 Years Ago
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7 Years Ago
Client now gets the destroy messages. Still got issues
7 Years Ago
locker slot fix burlap name fix
7 Years Ago
cargo ship convars for duration, egress duration, enabled use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
7 Years Ago
Working on cleaning things up. Server can run without errors now. Clients still not getting the despawn/destroy messages they should be though.
7 Years Ago
radiation alarm distance
7 Years Ago
merge from main/cargoshipsounds
7 Years Ago
merge fix
7 Years Ago
Various
7 Years Ago
merge from main