199,222 Commits over 4,140 Days - 2.01cph!
Procgen - getting batching working proper.
Pie menu disabled items, some phrases
keypad, textures plus lods
Cleaned up HumanMaleController transitions, fixed HumanRandomiser
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
More controller and anim fixes
Allow prefab preprocessors to run inside the editor
Text chat now indicates volume.
Increased network protocol.
Added initial tree batching system
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
Removed random scaling from Spawnable (now handled by TreeMesh)
Do full tree batch refresh when the client finished loading
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
Deleted some files that leaked into my previous commit.
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
Updated ProjectVersion and ProjectSettings to b12
Merged local chat branch.
Fixed issues with terrain atlas in GL; might require terrain shader reimport
chicken model + texture done.
Get phrases from block grades too
Demolish 4x faster
Updated phrases
Merged construction2 into trunk
All the stuff I should have fixed before merging but forgot
Latest building_basic_all.max
- More animation controller tweaks
- Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
Fixed block skins being deleted on level change, leading to NREs
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
Fixed references to removed Mathf functions.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
Fixed SitOnMe awkward seating bug.
Prefab update with LOI Prefab set
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
Started work on a tutorial about embedding games.