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Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
Documentation updated during deployment build d68ba1c2-ec29-4fed-a337-195e6bf6f51f.
Added downloading text to embedded scene.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: d2da8c5c-08bf-4812-870b-8595da0df907
Hopefully fixed loading text.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Cleaned up Quickbrush templates, added mesh clouds, tweaked ocean shader
Post-build deployment, GUID: 2bef8564-9dd0-4a03-9dd0-556008931afd
[ultimate_soldier] Fixed crosshair vanishing after the first level.
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Mousewheel item selection
Also hude the HUD if dead or in debug camera mode
Fixed serialization bug in tool cupboard
Removed debug output
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Updated StandardWorld lighting code to match unity standard in b13 (specular workflow); same except using world-space normal
Updated all Before/Standard (weathered) shaders to b13
Updated terrain blend extension to match b13 changes
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Pie menu transition animations
Fixed missing references on server for Footstep stuff
Bear, sabertooth, human female, male anims
- SleepHere, SitOnMe, GroupController fixes.
- New HumanFemaleController and anims for working actions.
- Fixed Sabertooth assets
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
created LODs for chicken.
rigged up the chicken for animation.
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Tweaking physics variables for dedicated server
Few small generation changes.
- Added Agent and Unit components to all Unit prefabs
- Added Timeout to LOI SO prefab
- Added weather switch (prev, next, reset on numpad keys 7,8,9 respectively) to WeatherController
- Tweaked mats after b13 made shit all shiny.
- Added "SetFinishedOnAwake" bool to Building class
- Fixed PlayerController debug cam toggle not working properly (player would remain disabled)
- Fixed MouseLook toggle on debug cam not working (space toggles)
- Added useSmartObjects toggle to NavAgentMoveRandom
Fixed skinning on clothing_tutu
Human Prefab fix and an extra check in NavAgentMoveRandom
added footstep events to the crouchwalk
Another couple of corrections to the embedding tutorial.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Documentation updated during deployment build 334de175-42e5-425d-8e1e-24ac144a765d.
Fix for the volume dial position when the embedded play is small.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Games are now scaled by an integer amount in the BBDK / embedded player.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Post-build deployment, GUID: 1e7a78d5-74da-4396-88a6-022f220d3492
Fixed NRE in chat system
Added server.globalchat convar
Fixed NRE in SetupPlayerFootstep