193,819 Commits over 4,079 Days - 1.98cph!
Dispose ambience culling group in OnApplicationQuit
water_well_e - polish pass
WIP ViewFill placement system and building component
Fix ordering change that was preventing characters from loading in listen server mode
updated special fx for a bunch of weapons
Fixed saving on server quit
Added a corpse gathering goal so units fill up meat racks
Fixed NRE when users quit while they have no character, and generally fixed up the NetworkSubscriber thing a bit
Removed eating on a stick related goal plans from their modules
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
Drag selects can no longer be started while over UI (previously they could be started but with an incorrect start position)
More tests for "crash on exit"
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
Supplies Component now uses a float value for food.
Added a calculation of this food value relative to the group size.
Inverted some Machine Process Capacity curves.
Distance Consideration now returns reverse value removing the need to change every single distance curve in the entire AI.
Skip OnDisable / OnDestroy in a bunch of plugin components
Another attempt at fixing "crash on exit"
Fixed a lot of build errors and added standalone build testing.
Fixed unit indicators showing during building placement
Added role selector to tribe listing UI
Added LeanTween
Generic role selector component, used by tracker, info widget, map marker and member listing UI
Skip nearly all OnDisable / OnDestroy when closing the game
Conditon & Consideration editor clenaup
Fixed memory leak in SellOrderEntry (vending machine UI)
Consideration response curves are held in the wrapper, displayed in designer nodes
Unit indicators are disabled duringbuilding placement
Don't show building addons in building UI
Fixed radial indicator not being properly positioned
Fixed effects not showing tutorial
Adjusted a bunch of stat considerations to use sigmoid-ish curves instead of linear
Potentially fixed bandana crafting issues