199,207 Commits over 4,140 Days - 2.00cph!

11 Years Ago
Whoops
11 Years Ago
Fix for when a game is scaled to less than 100%
11 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
11 Years Ago
Balanced metabolism - can now stave to death again
11 Years Ago
Removing debug output
11 Years Ago
Fixed anomalous area outside the BBDK game display.
11 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
11 Years Ago
Post-build deployment, GUID: 472afe33-86cc-4b78-b997-e7a16b736b55
11 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
11 Years Ago
.. now with less debug output
11 Years Ago
Removed wood piles from the spawn list (chop them trees, people)
11 Years Ago
Moved branding overlay to uui
11 Years Ago
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
11 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
11 Years Ago
lods plus highres
11 Years Ago
Fixed bug where agents never would smoothly snap into place when approaching a bench to sit on, or a campfire to sleep by.
11 Years Ago
Fixed hammer
11 Years Ago
Fixed so that multiple sleep slots work with the campfire (or any other SO with slots).
11 Years Ago
Putting tom's keypad on the code lock
11 Years Ago
Added Biome ScriptableObject, moved SeasonManager over to Biome specific asset tinting. SHIT BE BROKE.
11 Years Ago
Renamed Season files because OCD and removed redundant foliage settings folder
11 Years Ago
Biome ColorGroup must be a class, not a struct, to play ball with this editor button thing (fixed).
11 Years Ago
Tidied up Biome to make Pal paranoid
11 Years Ago
Some small fixes to sit on me.
11 Years Ago
Added FoliageGroup ScriptableObject, not quite finished
11 Years Ago
Added dev.culling <layername> <distance>
11 Years Ago
Merge from main
11 Years Ago
Going Home...
11 Years Ago
- FoliageGroup implemented. Zones are now assigned a Biome, which controls terrain and foliage tinting across Seasons. - Tree prefabs updated to to use 2 materials for leaves/branches.
11 Years Ago
Removed useless name variable from FoliageGroup
zon
11 Years Ago
Added remote logging.
11 Years Ago
- Some PlayerController debug switch fixes, again. - Couple of extra checks in SeasonManager to make sure transitions work (needs wizardly refactoring) - Enabled wind randomisation again
11 Years Ago
pine tree LOD tweaks
11 Years Ago
Removed Season class and related editor scripts. Seasons now a part of the Biome class.
11 Years Ago
Fixed duplicate biome var in BiomeManager
11 Years Ago
11 Years Ago
Added updated template scene
11 Years Ago
GroupAgentsMoveTo now disables NavAgentMoveRandom, renable for all agents in group via context menu.
11 Years Ago
Updated trefalls SO test scene to match new zone setup
11 Years Ago
BiomeManager no longer needs a Terrain the scene
11 Years Ago
Biome assets shouldnt require data generation on each load
11 Years Ago
Rocks update
11 Years Ago
checking in new lods, transition should much smoother.
11 Years Ago
Refactored decor system for better cross-frame load distribution and faster refreshing
11 Years Ago
Merge from tree-batching
11 Years Ago
Made unused components on placeholder tree objects get deleted
11 Years Ago
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
11 Years Ago
Fixed icesheets being pink Ghetto fixed icebergs being super shiny
11 Years Ago
Made my iceberg fix slightly less ghetto
11 Years Ago
Fixed that all rocks looked like metal in b13