193,725 Commits over 4,079 Days - 1.98cph!
Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Finished pine trees LOD0 / added prefabs
Fixed "lock" game object on shopfront being on unnamed layer
Fixing a GameObjectRef (build warning)
Crafting component pretty much working now
Fixed moon brightness regression
Beancan grenade admire fix
Added core/skin (haircap-layer) shader
LMB on selected tribe tracker portraits will now deselect other units
Removed Entertainment Vital and Fun Need
Dancing effect buffs Mood
Updated hair shader inspector
water_well_a mini monument progress backup
Updated hair spec and rough property names + values on existing materials
Fixed inverted brightness in skin dual layer
added female pubic hair cap with shared skin/hair material to hair_caps branch
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water_well_a mini monument
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fixed activity notification portraits getting color from mood gradient
Fixed activity popup not displaying
pass on unit texture mask
adjust color kits / added new one
rerender masks
Fixed activity notification elements not being properly reset
Activity popup window is now modal
Activity popup window shows unit portrait for join requests
Added Happiness stat
Reduced global building durability value by 50%
Updated post processing stack
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
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updated purple loot box model
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
Added a stranger spawn point to Island_01
World backup.
Prefab fixes.