193,712 Commits over 4,079 Days - 1.98cph!

7 Years Ago
World
7 Years Ago
Remove timer
7 Years Ago
Much faster zombie finding for AI
7 Years Ago
UI fixes
7 Years Ago
Weather widget seasono indicator Generated enums TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager) TribeActivityTrigger cleanup
7 Years Ago
People who leave the tribe will create their own tribe upon doing so
7 Years Ago
People will leave the tribe if cohesion is low for extended periods of time
7 Years Ago
Cohesion event effect support Added cohesion events driven by various effects
7 Years Ago
Cohesion no longer driven by mood, only events
7 Years Ago
Refactored a bunch of ECS shit (no more child types)
7 Years Ago
update portrait/mask /shader/material adding amplify material function rerender unit mask tweak unit shader update charger texture maps
7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
Fixed elders not being assigned when playing from game scene in editor Fixed TribeWindow displaying empty elements
7 Years Ago
Pine trees progress
7 Years Ago
Adds
7 Years Ago
Tree layout stuff, tribeWindow population
7 Years Ago
Skin dual layer: moved mask to uv2
7 Years Ago
Cherry picked all shader changes from main
7 Years Ago
Cherry picked 24618: core/foliage valpha ao
7 Years Ago
Douglas fir update / Added pine trees
7 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Various UI
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
Fixed activity notifications not being properly aligned
7 Years Ago
more damage mask polish, damage increment is more linear
7 Years Ago
staging2
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
Added dual layer skin shader for testing
7 Years Ago
RPC
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
fixing panel ui error in main scene
7 Years Ago
adding fast forward button to intro/outro match ui anim
7 Years Ago
disabled battle mode gameobject
7 Years Ago
update portrait shader fix unit shader
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
Cleaned NetworkLevel loading interface
7 Years Ago
Null check
7 Years Ago
re-enabled global ui
7 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
7 Years Ago
More world stuff.
7 Years Ago
Cleanup
7 Years Ago
Random world stuff
7 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
7 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
7 Years Ago
Added cohesion events
7 Years Ago
increased scientist loot
7 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit