124,957 Commits over 4,171 Days - 1.25cph!
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Reverted barricade collider scale hack
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Can place large furnace under floor grills even after the floor grills have already been placed
fixed skinning on vm bandages
BaseNpc implements MaxVelocity
map writing enabled for mods
Raw and spoiled meat no longer goes straight to belt when picked up
chair no longer syncs position
can only pick up non-locked boxes
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
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can place shelves in 1x1 again (whoops!)
reset player rotation on dismount
A couple of IList iterators were gc prone.
Added 3 additional ice lake variants
Fixed screen-space subsurface scattering and deferred mesh decals in edit mode / scene view
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed deferred mesh decal material rep sometimes not updating in edit mode
gbuffer packing foliage subsurface color
Fixed server compile error
Ice lake scene tweaks
Water culling volumes
Spawning fixes