198,943 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed entities inside player clip brushes not being usable by +use (Fix for Half Life Source map(s))
7 Years Ago
Fixed util.DecalEx not working on entities with brush models.
7 Years Ago
costs for some items settlements in craggy
7 Years Ago
Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
7 Years Ago
settlement gizmo icon disable merchant component on NPCs without the role potential NRE server fix
7 Years Ago
reworked squad loading in squad editor, now verifies the units are still owned by the player (incase you sold a unit after making a squad). refactored squad loading code. added validation for squad size/unit counts and warning messages, can't start a match without a valid team.
7 Years Ago
Settlements can define and set the items which are sold by merchants assigned to them
7 Years Ago
Fixed zombie AI
7 Years Ago
merge from /main/hitboxes
7 Years Ago
npcs work
7 Years Ago
increased win/lose cash rewards
7 Years Ago
added news item for market updates. news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
7 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
7 Years Ago
WIP selling units at market. added sell button to UIUnit_Market added UnitSale transaction type. CareerMarket can now transfer units from teams to the market, awarding cash to the team.
7 Years Ago
player panels now show team logos in career matches. added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
7 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
7 Years Ago
mix
7 Years Ago
Fix oversized rustle triggers on some of the new trees
7 Years Ago
Louder headshots Potential fix for sounds occasionally being occluded incorrectly
7 Years Ago
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
7 Years Ago
Bots have learned to play King Of The Hill mode
7 Years Ago
Manifest
7 Years Ago
Various tweaks
7 Years Ago
Deer & chicken spawns Starting inv tweak
7 Years Ago
Missing file
7 Years Ago
Animation improvs.
7 Years Ago
Deer sounds
7 Years Ago
Deer behaviour Chicken stuff Hit fx fix
7 Years Ago
King of the hill score UI update
7 Years Ago
Even more mix tweaks!
7 Years Ago
deer anim tweaks
7 Years Ago
apex save
7 Years Ago
hopefully fixed fleeing to use agro range
7 Years Ago
fixed tooltip appearing over load screen on startup
7 Years Ago
Chicken fix
7 Years Ago
Various chicken
7 Years Ago
compile fixes
7 Years Ago
keep tooltip in screen bounds
7 Years Ago
Just chicken things
7 Years Ago
code cleanup
7 Years Ago
More mix tweaks
7 Years Ago
item value fix
7 Years Ago
and some more
7 Years Ago
more tooltip crap
7 Years Ago
Mix tweaks
7 Years Ago
UIShared scene, bootstrap, build settings, scene2prefab
7 Years Ago
New NPC anims and fixes.
7 Years Ago
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
7 Years Ago
Ragdolls
7 Years Ago
merchant progress tooltip fixes