194,060 Commits over 4,079 Days - 1.98cph!
Added some optimizations and more profiler hooks to the AI systems.
People now remember the last entity they looked at and won't look at it again while wandering
Further cleanup of weighted things
fixed gaps in the sedan model
Race mission shows countdown
Heat map contribution of campfire is 0.5
TemperatureGrid refuckoring
TemperatureGrid this[] cleanup
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
Various Stats & Senses optimisations
DataAsset equality members & operators
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Merge from weekend_branch_2
Scene backup.
Less ridiculous helmet overlays.
bunch more work on island-02
Fixed maxhealth not updating between server and client.
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
Fixed missions not be killed when last player leaves
Race bar populated but hidden when race mission is joined
UI Inventory hiding player info fix
lost and found level update
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
Island-01 height and water map rebake
deleting this stuff plastic readded when it forced me to update before checkin
Saved everything again cause im a fucking melon
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
validated all the asset ever and saved em
DataAsset.OnValidate name caching, cleanup
Removed AIModuleSettingsWrapper, various related cleanup
Stripped modules from Rhino
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
grassy edge texture alpha tweaks