224,275 Commits over 3,684 Days - 2.54cph!
Hide GUI info text and timers when there's no local player
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Toolbar styles
Updated project
Removing junk
Toolbar baseline
New wrapper bar
Updated project
CraftItemProcessSettings now has a list of valid items.
CraftableParameters no longer has a required building.
More work on ai behaviour.
Only automerge if post is less than an hour old
Show mentions in search results
larger out of bounds buffer before removing bullets
fixed border corner overlap
some intro strings
reworked border
Uploading to a new steam branch
WIP stat displays
WIP passenger thoughts
More stats
Potentially fixed props not getting marked as vacant
Fixed save/load
Stats screen now shows two most common thoughts
Can now adjust sample size of stats screen
Working on leaderboard refactor
Hooked up the leaderboard behaviour again
Leaderboard can fetch entries again
Leaderboard entries are displayed again
Re-implemented digit coloring in times
Fixed leaderboard headers, working on navigation arrow
Fixed leaderboard rows sometimes overflowing for a frame
Moved leaderboard UI to a prefab to make merging easier
Merge branch 'master' into new-menu
Hooked up leaderboard prefab again
Made digit highlighting make more sense visually
Leaderboard now shows fewer entries when not browsing
Fixed leaderboard not centering on current player
Leaderboard now stays centered on selected entry when switching mode
Toggling leaderboard mode works again
Fixed leaderboard scroll arrows sometimes not being visible
Merge branch 'master' into new-menu
Fixed displayed leaderboard rows sometimes not updating
Leaderboards can now dynamically resize horizontally
Fixed a couple of build errors
Removed NUnit references
Updated Jenkinsfile
Basic localisation system
Some more localisation strings
Stage names now use localisation files
Revert "Stage names now use localisation files"
This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757.
Added localised StageID.DisplayName
Fixed exceptions when timer text is hidden
Main menu camera is more centred on the leaderboard
Improved leaderboard field alignments
Current player's entries in leaderboards are highlighted again
Leaderboard selection now moves with easing
Changed how the current player's entries are highlighted
Leaderboard entries now ease
Leaderboards now centre back on the local player's entry when focus is lost
Can now select leaderboard entries again
Disabled scrolling arrows while downloading a replay
Leaderboard scroll arrows pulse when scrolling
Fixed top / bottom leaderboard entries overlapping with scroll arrows
Translation.Get(key) now trims '#'s
Non-complete leaderboard entries are more noticably tinted
Powerup names now use localisation
Now using localisation for the tutorial text
Made it easier to avoid repetition in localisation strings
Options menu animates when opening
Warning shows for leaderboard entries without replays
Fixed exception when trying to watch a non-existant replay
Added a total score planet that shows the overall leaderboard
Overall leaderboard planet now uses styles from level select json
Fixed navigation to overall leaderboard planet
Fixed name field width in overall leaderboard
Added trophy graphic for total score planet
Can now specify unselected scales for planets
Can now navigate straight to planets connected to the neighbour of the total score planet
Total score planet now eases around
Total score planet connection is now ignored when generating link angles
Added some bounce to overall leaderboard node
Added wobbleAngle, wobbleSpeed and wobbleScale to core layers
Fixed attempting to play a null level when hitting confirm on the overall leaderboard
Fixed leaderboard header brightness
Fixed odd behaviour when scrolling down in a friends leaderboard
Fixed another bug with scrolling friends leaderboards
Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader
Added PlanetID struct to index planets
Added options and exit game planets
Planet movement tweaks
Removed OPTIONS button prompt from main menu leaderboard
Added PlanetUIController as a base class for LeaderboardUIController
Options menu is now attached to a planet
Added full border around options and leaderboard UI
Fixed navigating from the options menu
Fixed broken button prompts for the options menu
Tweaked planet wobbling
Added spinSpeed property to core layers
Options icon now spins
Total score / options / exit planet borders are now thinner
Options page can now use localisation strings
Added localisation strings for main options page
Added localisation strings for audio options
Added LocalisedString struct so that translations are performed implicitly
Added localised strings for video options
Added localisation strings for control options
Made inactive toggle options a bit more visible
Leaderboard and options now re-use the same canvas
Planet UI refactor
Fixed exit game planet UI dimensions
Glow effect is now applied to the options menu
Leaderboard items are now anchored from the top
Options pages can now have different widths
Fixed leaderboard entries overflowing vertically
Planet handler is now on every stage
Renamed LevelSelectData to PlanetMenuData
Pause menu planets can now show / hide
Planet links can now be hidden
Fixed camera when paused
Planets / planet links are now drawn above most stuff
Can now navigate the pause menu
Fixed pause menu leaderboard button prompts
Exit option in pause menu now links to the main menu
Added actions when pressing escape in the main menu / when paused
Added restart option to pause menu
Fixed pause menu on incomplete levels
Reduced planet wobbling :frowning:
Improved pause menu positioning
Fixed planet UI connector sometimes being detached
Fixed weird planet navigation when a non-stage planet is selected
Merge branch 'master' into new-menu
Menu option cores now only animate when selected
icons on left for custom stage
Merge branch 'new-menu'
icons on left for custom stage
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Backup in case this plugin fucks everything up.
Menu option cores now only animate when selected
Dungeon LOD & collider stuff
tweaked custom stage instructions
diagonal direction rotations for pxc etc
new ring boss pxc
ring shield repelled from center
ring stage center repels player
ring boss mine attack
Removed NUnit references
pxc wavy shader effect
Fixed exceptions when timer text is hidden
fixed temp effect stutter
tweaked pixelchunk physics
pxc shader properties can be set per-pxc
jail stage
fixed infinite loop when bullet keyframe duration is 0
changed how patternNum param gets handled
stop sentry pattern when sentry despawns
sentry bullets aim at player
transform ring pxc effect
option to transform filled ring
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed issue with special pixel types being registered more than once
pxc transform effect animates
pxc effect anim is more circular
oracle pxc
tweaked side bullet
serif fonts
bullet recipes specify their impact effect
Merge branch 'master' into new-menu
pxc transform effect animates
pxc effect anim is more circular
oracle pxc
tweaked side bullet
serif fonts
bullet recipes specify their impact effect
Read flexes and vert anims
Add skeletal morph target bindings
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Fixed culling frame delay in fov changes
Added core/generic SRM packing variant
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Read StudioAnimDesc and StudioSeqDesc
Add Matrix mirroring and flipping