221,907 Commits over 3,653 Days - 2.53cph!

6 Years Ago
overlay mask for armor display
6 Years Ago
PostProcessLayer fall back to normal render path when TAA is disabled
6 Years Ago
A bit more robust against NRE in MoveItem from RPC. OnAttackedFromServer is now sent to specific player, rather than broadcasted.
6 Years Ago
turn 9, 10
6 Years Ago
merge
6 Years Ago
Fixed player map icon
6 Years Ago
fixed characters not ragdolling after falling death
6 Years Ago
Skinning mesh using bone weights
6 Years Ago
fixed issue with hinge door traps, nav mesh bug, slowed down tod change, other stuff i cant remeber
6 Years Ago
more
6 Years Ago
Merge from the branch
6 Years Ago
Various
6 Years Ago
turn 9
6 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
6 Years Ago
Cherry picking 23929
6 Years Ago
Cherry picking 23930
6 Years Ago
Cherry picking 23932
6 Years Ago
added additional keybinds for devtool time scale adjustment cus macs are shit and don't have half the keys
6 Years Ago
Session refactoring in prep for full custom scenario support
6 Years Ago
Merge from main
6 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
6 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
6 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
6 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
6 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
6 Years Ago
New entity socket finder checks all player building layers + the crater layer
6 Years Ago
Removed socket handle components (no longer required)
6 Years Ago
Fixed the AI debugger having a bunch of duplicate ticks.
6 Years Ago
fix for quickcraft icon lag when looting players removed map update processing when the map was not even open (oops)
6 Years Ago
range guys won't switch to melee unless your within 20 units of thier z location, new module
6 Years Ago
AI tweaks etc.
6 Years Ago
6 Years Ago
PlayerBuildingPlacement cleanup
6 Years Ago
Jenkinsfile
6 Years Ago
Word break Latest Data Latest Data
6 Years Ago
jenkinsfile
6 Years Ago
textures and stuff p1
6 Years Ago
Trying out a new way of positioning the floating menu dock Menu dock is now pinned while a docked menu is open Menu dock is now at a better angle Menu dock now only repositions if sufficently far away from the current view direction
6 Years Ago
Target Filtering for undesired objects now excludes clothes. Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
6 Years Ago
build fix
6 Years Ago
Removed construct vision trigger (no longer required)
6 Years Ago
merge from main
6 Years Ago
turn 8, turn 9 wip
6 Years Ago
Fixed thread leak
6 Years Ago
Email Validation Error
6 Years Ago
more ai clean up, removed some actors from being read by nav mesh, fixed ai freezing issue, made branches more rare
6 Years Ago
Fixed UI missing raycaster
6 Years Ago
Fixed timer
6 Years Ago
vdf
6 Years Ago
more