198,864 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Don't consider weapons without their smartobject enabled
9 Years Ago
Corpse handling of attached projectiles now includes re-enabling their SmartObject components during setup Combat+Callbacks OnProjectileHit only re-enables projectile SmartObject components when the projectile missed
9 Years Ago
Moved more things to mouse up
9 Years Ago
merge
9 Years Ago
9 Years Ago
Another merge
9 Years Ago
Hooked up proxy model state
9 Years Ago
Cleanup from the previous revert - keeping the good bits.
9 Years Ago
Merge +motor flag updates.
9 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
9 Years Ago
Fixed car audio warning
bot
9 Years Ago
Automated Linux DS Build #447
9 Years Ago
centralised input and eating of inputs in PlayerController
bot
9 Years Ago
Automated Windows Build #447
bot
9 Years Ago
Automated OSX Build #447
bot
9 Years Ago
Automated Linux Build #447
9 Years Ago
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
9 Years Ago
BehaviourChainElement.GenerateDescription uses keywords
9 Years Ago
Behaviour keyword boilerplate, KeywordsUtility cleanup
9 Years Ago
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
9 Years Ago
Fix sound pitch bug (hopefully, still no reliable local repro on this one) Small SoundModulation Init optimization
9 Years Ago
Fix for network packet issue
9 Years Ago
Beep - large packet fix
bot
9 Years Ago
Automated Linux DS Build #446
9 Years Ago
Cherry picked 16913
9 Years Ago
Optimized coarse height slope map generation; now up to 6 times faster on larger maps Deprecated foliage displacement slope scale bias
9 Years Ago
UI fix for missing elements
9 Years Ago
Beep UI fix
bot
9 Years Ago
Automated Windows Build #446
bot
9 Years Ago
Automated OSX Build #446
bot
9 Years Ago
Automated Linux Build #446
9 Years Ago
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
9 Years Ago
Item effects stuff
9 Years Ago
Touched all water related shaders; making sure latest cherries get applied
9 Years Ago
manhole and powerline basing added
9 Years Ago
Fixed bad "none" text in AssetMenu
9 Years Ago
Updated Beep
9 Years Ago
Cherry picked remaining water related changelists from main
9 Years Ago
absorb 10/15/16
9 Years Ago
Added more decals Fixed UI scale issue
bot
9 Years Ago
Automated Linux DS Build #445
bot
9 Years Ago
Automated Windows Build #445
bot
9 Years Ago
Automated OSX Build #445
bot
9 Years Ago
Automated Linux Build #445
9 Years Ago
Fix mounting of gamemodes/*/content for gamemodes inside GMAs
9 Years Ago
Fixed buildings and "None" desire text
9 Years Ago
Fixed crafting menu buttons not being updated correctly
9 Years Ago
a couple of NRE fixes
9 Years Ago
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9 Years Ago
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much tweaked the mp5 viewmodel reload anims tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)