198,791 Commits over 4,140 Days - 2.00cph!

9 Years Ago
merge from main/soundocclusion
9 Years Ago
merge fixes
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
9 Years Ago
9 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
9 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
9 Years Ago
added AmbientLightLOD for vince
9 Years Ago
protocol++
9 Years Ago
mp5 balance
9 Years Ago
Minor engine sound fix for getting back in
9 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
9 Years Ago
Added engine start and stop sounds to the vehicle
9 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
9 Years Ago
Tweaks
9 Years Ago
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
9 Years Ago
Fixed AIDesigner nodes not repainting when being resized
9 Years Ago
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
9 Years Ago
Added a new smoothing method. It's like butter now but needs looking at still.
9 Years Ago
UI niceness
9 Years Ago
Fixed players falling through vehicles when standing on them.
9 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Added Reloading, trying to fix shitty movement.
9 Years Ago
More building decay
9 Years Ago
source anim files update
9 Years Ago
Fixed possible NRE in entity find commands
9 Years Ago
More building decay stuff, please ignore logging
9 Years Ago
Canvas ordering
9 Years Ago
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
9 Years Ago
initial conversation male vox ideas added
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Menu screen integration
9 Years Ago
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)
9 Years Ago
Compile fix
9 Years Ago
HostilityConditionSettings returns if target is null BaseEntity cast cache tweak More decay stuff
9 Years Ago
cherrypicking damian art from last week
9 Years Ago
Edit truck horns Added exit Fixed TOD in main scene
9 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
9 Years Ago
Debug tweaks
9 Years Ago
network++ save++
9 Years Ago
BaseEntity.Log formatting fix
9 Years Ago
Scene2Prefab
9 Years Ago
Fixed wooden hut not being in the starting pool
9 Years Ago
Buildings data
9 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
9 Years Ago
Building decay progress