161,012 Commits over 4,566 Days - 1.47cph!

10 Years Ago
launch_site prepping/scene management
10 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
10 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
10 Years Ago
BaseNpc kill optimization
10 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
10 Years Ago
Added FindInvokes method to InvokeHandler
10 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
10 Years Ago
Merged factory level with launch_site level, organization Monument & Building splats
10 Years Ago
Walkway textures
10 Years Ago
backup
10 Years Ago
merge from main
10 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
10 Years Ago
Network++
10 Years Ago
progress
10 Years Ago
Fixed research table lens normals
10 Years Ago
Walkway meshes
10 Years Ago
top base
10 Years Ago
wip
10 Years Ago
topos and stuff
10 Years Ago
wip
10 Years Ago
Added recycler to both harbors Added Research table to sat dish lowered cost of Bananda lowered cost of cap lowered cost of balaclava lowered cost of boonie hat lowered cost of burlap headwrap Added scrap resources ( fuel for research bench) barrels drop 1 scrap boxes drop 5-10 scrap can use scrap to create components can recycle components into scrap (10% yield) phrases manifest protocol++
10 Years Ago
merge from main
10 Years Ago
more
10 Years Ago
merge into main
10 Years Ago
snow jacket protection increased snow jacked cost reduced
10 Years Ago
cool stuff
10 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
10 Years Ago
more stuff
10 Years Ago
Material tweaks Launch_site terrain triggers, prevent building volumes
10 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
10 Years Ago
Reduced twig decay to one hour delay plus one hour duration
10 Years Ago
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10 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
10 Years Ago
Barricade nobuild volume tweaks
10 Years Ago
Make all visible only on culling convar untoggle
10 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
10 Years Ago
Turret targeting fix
10 Years Ago
backup/progress on LODs
9 Years Ago
Rocket factory tower stairs
9 Years Ago
New Skins Schema
9 Years Ago
ground zero cols and LODs progress + prefabs
9 Years Ago
ground zero cols and LODs progress + prefabs
9 Years Ago
ground zero cols and LODs progress + prefabs
9 Years Ago
ground zero cols and LODs progress + prefabs
9 Years Ago
9 Years Ago
9 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
9 Years Ago
Merge from main
9 Years Ago
ground zero cols and LODs progress + prefabs end
9 Years Ago
bespoke pipes cols and LODs + prefabs