198,763 Commits over 4,140 Days - 2.00cph!

9 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
9 Years Ago
Craft time import fix
9 Years Ago
Hopefully fixed Influence Map projector not correctly showing different sized grids
9 Years Ago
Added a null check
9 Years Ago
Fixed some player controll building placement issues
9 Years Ago
IM debug tweaks, moved DM types enum to file
9 Years Ago
Agent and DecisionMaker cleanup, added DecisionMakerTypes, renamed old enum to DecisionMakerClasses Moved influence map debugging update routine to DebugToolsObject and made it listen to the IM component manager event rather than updating every frame Building placement no longer creates an actual Entity Renamed DecisionMakerTypes -> DecisionMakerClass
9 Years Ago
Influence Maps now use a more generic approach
9 Years Ago
fixed the multi materials on the double barrel shotgun viewmodel
9 Years Ago
Updated bomb mission
9 Years Ago
- More
9 Years Ago
satchel charge exhibits beancan behaviour (duds etc) beancan grenades slightly more expensive c4 sulfur cost reduced by 20%
9 Years Ago
Added hurt admin console command (takes amount of damage as parameter) Bleeding is displayed as total damage that will be applied over the bleeding duration Bleeding rate is 20 damage per minute Bleed causing weapons add 20 bleeding per 100 damage that was dealt
9 Years Ago
fixed explosive rounds dealing almost double explosive damage
9 Years Ago
bush small 2
9 Years Ago
small tree
9 Years Ago
Save game branch
9 Years Ago
Added influence map settings to Fuel To Effect machine process.
9 Years Ago
Building blocks can be rotated with R as well
9 Years Ago
fixed limp anim sliding
9 Years Ago
Fixed rock box stacking exploits (RUST-1145)
9 Years Ago
skinning sfx added to anim
9 Years Ago
Project save
9 Years Ago
Stats and Effects component types renamed for consistency (dropped the Components suffix) Reimported stats data
9 Years Ago
stab and stone sfx added to anims
9 Years Ago
Cleaned up Agent.TrySetCurrentGoalPlanVariant and made sure player goals are always respected
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
9 Years Ago
Fixed high external walls/gates being placeable in foundations (RUST-41)
9 Years Ago
added satchel charge protocol++
9 Years Ago
bunch of stuff
9 Years Ago
Refactored some grid stuff and added heat and grass influence maps
9 Years Ago
FOR FUCK SAKE graphic setting added missing included shader
9 Years Ago
FOR FUCK SAKE rebuild factory room prefab FOR FUCK SAKE file cleaning
9 Years Ago
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
9 Years Ago
FOR FUCK SAKE fix environment shader
9 Years Ago
FOR FUCK SAKE rebuild scenes lighting for new unity version FOR FUCK SAKE rebuild shaderforge material FOR FUCK SAKE removed shadow on enemy and player particle FOR FUCK SAKE fix room spawning the wrong gate and rebuild prefab/room
9 Years Ago
- WIP save data rework to move to shop stuff
9 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
9 Years Ago
AI tweaks
9 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
9 Years Ago
Emote priority is 0-1
9 Years Ago
AI Module weight adjustments for all units
9 Years Ago
Attempted scene fix
9 Years Ago
Added influence map data to all units. Influence Map viewer now allows you to select the group being viewed.
9 Years Ago
Made portraits faster
9 Years Ago
some new crafting sounds
9 Years Ago
Fix for RUST-1187 Added a pointlight to airfield antena to increase its visibility
9 Years Ago
I may not have checked this in....
9 Years Ago
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events