193,693 Commits over 4,079 Days - 1.98cph!

bot
9 Years Ago
Automated Windows Build #1
9 Years Ago
merge app build scripts
9 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
9 Years Ago
added app build scripts for prerelease branches
9 Years Ago
Fixed regression on RUST-793
9 Years Ago
Fixed some deployables being placeable at extreme angles
9 Years Ago
CraftItem Action has three modes/data source options, DesireCondition, Intention and ActionChainData
9 Years Ago
EntitySettings component validation cleanup ResourceSettings validation forces Dispenser component to be enabled
9 Years Ago
5.5a1
9 Years Ago
Compile fix
9 Years Ago
Attempt to fix RUST-793
9 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
Updated race mission. Server broadcasts race end point, countdown
9 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
9 Years Ago
Unreliable triggers.
9 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
bot
9 Years Ago
Automated Linux DS Build #298
bot
9 Years Ago
Automated Windows Build #298
bot
9 Years Ago
Automated OSX Build #298
bot
9 Years Ago
Automated Linux Build #298
9 Years Ago
Fixed prediction for PlayerButtonDown/PlayerButtonUp
9 Years Ago
Possible fix for subscriber bug?
9 Years Ago
added renders, finished high, working on low
9 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
9 Years Ago
Things
9 Years Ago
Initial commit
9 Years Ago
Root dir
9 Years Ago
Data
9 Years Ago
Player HUD and Player Death error fix
9 Years Ago
Fix for pure server not sending proper player state.
9 Years Ago
Split UDM.FilterBehaviourTargets up into two methods for clarity
9 Years Ago
Comments
9 Years Ago
Cleanup
9 Years Ago
Ported most resource stuff to dispenser
9 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
9 Years Ago
DispenserEntityWrapper inherits DataParameters
9 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
9 Years Ago
Merged from main.
9 Years Ago
BenchmarkCollection
9 Years Ago
SkinnedMeshCollider Benchmark
9 Years Ago
merge
9 Years Ago
merge
9 Years Ago
Updated collision
9 Years Ago
Init targetFrameRate when running benchmark
9 Years Ago
FOR FUCK SAKE tileEd prefab