161,012 Commits over 4,566 Days - 1.47cph!

10 Years Ago
...and sleepers
10 Years Ago
Fixed leak in light clone shadow causing flickering
10 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
10 Years Ago
wip
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
backup
10 Years Ago
dressing
10 Years Ago
megacliff wip
10 Years Ago
wip
10 Years Ago
wip
10 Years Ago
Fixed camera clipping issues with vm crossbow anims
10 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
10 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
10 Years Ago
scene stuff
10 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
10 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
10 Years Ago
wip
10 Years Ago
carpal tunnel cliff placement
10 Years Ago
more westside & mine stuff
10 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
10 Years Ago
backup
10 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
10 Years Ago
Merge from main
10 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
10 Years Ago
more mines, cliffs & vertical goodness
10 Years Ago
water triggers
10 Years Ago
Trigger test
10 Years Ago
Trigger Test 2
10 Years Ago
Trigegr Test 3
10 Years Ago
Fixed hack report player list ordering issues
10 Years Ago
Hack report player selection UI tweaks
10 Years Ago
Rocket factory progress
10 Years Ago
Another hack report player list ordering issue fix
10 Years Ago
wip
10 Years Ago
Animal AI improvements animals properly flee when stuck animal attack range improvements animal health increased
10 Years Ago
wip
10 Years Ago
Can name shops up to 32 chars in length
10 Years Ago
Mix tweaks & sound distance tweaks
10 Years Ago
skin approval + icons manifest
10 Years Ago
eoka has a much tighter aimcone
10 Years Ago
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
10 Years Ago
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10 Years Ago
giant floodlights model, LODs, COL,Prefabs
10 Years Ago
Adding no gravel/beam variants of rail tracks + prefabs scene update
10 Years Ago
Steam Items
10 Years Ago
Keep last killer ID when switching servers
10 Years Ago
Reduced max client side rock scale (allows stricter AH)
10 Years Ago
Network++