193,692 Commits over 4,079 Days - 1.98cph!
Hide the pubic bush when we put trousers on
Resharper templates
latest animals
boar + warthog
dens
created low poly of all of underside of beep truck
Fixed building block health not showing
Player self interaction menu baseline
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
Fixed tribe creation hookups
Don't load the GUI scene if it's already loaded in the editor
GUI moved to a seperate scene
Removed Personality, because Traits
Entity's no longer store lists of some components, everything is singular
Zones are no longer parented to the World transform, because Unity scene management is nice now
- Removed all floor checks and references to floor height, always 0 now
- Work on prefab updating tool to work with Rotorz tile system
C4 can no longer stick to other C4
FOR FUCK SAKE rotorz data set
Projectiles change path when penetrating objects (projectile refraction)
▆ ▅▉▍▍▍█
!█ ▍▆█ ▇▍▆█ ▆▄▇█▊▆
!▆ ▇▍▆ ▆▋▇▄▆▊▉ ▉█▌▅▅ ▉▊▅ ▍▇▌█▉
▉▄▌ ▌▊█▇ ▌▄▉▍ ▋▊▊▊ ▆▅█▋▉▍ ▋█▇▆▅█▊▆▋▌█ ▌█▋ ▅▍██▋▆
!▋ ▉▍▌▇▉▍ ▍▍▌▍ ▅▍▊▌▊
flamethrower finds fuel placed on belt
Don't pop up results for automated benchmarks
Simplified ui test scene.
Automated Linux DS Build #3
Automated Windows Build #3
Automated Linux DS Build #2
Automated Linux DS Build #299
Movement effects tweaks, should result in more reasonable Stamina sim
Automated Windows Build #2
Automated Windows Build #299
Automated Linux Build #299
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
Merge NPC footsteps, IMaterial:GetKeyValues(), TTF-only font loading
Automated Linux DS Build #1
Unit combat effect fix
TribeStartArea.Populate positions fix
working on low poly of beep truck. created most of undercarriage and side of truck
Add scm changeset number when building
Include unity version info in benchmark results
PlayerTaskManager was on the globals object and the Player, whoops.
Intention plumbing in BehaviourChain
Automated Windows Build #1