187,372 Commits over 3,167 Days - 2.47cph!

7 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
7 Years Ago
merge from main stone_gate implementation removed some older anim prefab
7 Years Ago
UNITY_EDITOR
7 Years Ago
Updated owl prefab + config
7 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
7 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
7 Years Ago
Updated some Owl metas Owl Prefab + controller Added to anim viewer Deleted all the extra materials and textures
7 Years Ago
Icon tweaks
7 Years Ago
skin icons
7 Years Ago
Stat.UpdateModifiers() profiler sample
7 Years Ago
Removing old skinmesh gate files that we don't need anymore
7 Years Ago
wood gate lock position fixed
7 Years Ago
merging changes from gate_anim
7 Years Ago
merge from main
7 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
7 Years Ago
collision polish (shooting in holes improved) added collisions back
7 Years Ago
Halloween items
7 Years Ago
- back to normal
7 Years Ago
- More spawning changes - more collect mission work
7 Years Ago
Added ActivityData, refactoring Activity a little NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI More Activity refactoring
7 Years Ago
- missed a bit
7 Years Ago
debris test
7 Years Ago
Gate anim fixes
7 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
7 Years Ago
models/LODs/COL/Gibs for wood shutters
7 Years Ago
Fixed GameManager loading another zone when playing from a zone scene in editor
7 Years Ago
UNITY_EDITOR fix
7 Years Ago
Steam Items have a subcategory Items can define a steam item, is craftable if the player owns it Steam item schema adds store tags Added steam items for new signs
7 Years Ago
gates.external.high refactoring attempt
7 Years Ago
YAMfM (or Yet Another Merge from Main)
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Workspace max's into their own folder.
7 Years Ago
Thrown hatchet/pick flight sound
7 Years Ago
Door sound timing fixes
7 Years Ago
Player water movement sounds
7 Years Ago
Distant rocket launcher attack sounds
7 Years Ago
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
7 Years Ago
Scene save
7 Years Ago
LoadGameFromSubscene fix MusicManager improvements WeightedObject refactor, added IWeightedObject<T> Added WeightedAudio Added AudioMixerEx
7 Years Ago
FX WIP
7 Years Ago
Fixed warnings Make server shutdown less freezy (and diagnose)
7 Years Ago
- Doubled max level generation attempts to 40
7 Years Ago
Added socketmod_entitycheck Sockets can supply a phrase to explain why it prevented the build (unused atm) Tool cupboard uses deployer (possible unforseen issues) Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
7 Years Ago
- Slightly changed the mission generation screen to show mission title and mission text - Setup mission scriptable objects with Buck's text for booze tap and boss missions
7 Years Ago
Fixed warnings when shutting down
7 Years Ago
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF FOR FUCK SAKE shader to renderproperly reflection FOR FUCK SAKE boss room static reflection probe FOR FUCK SAKE particle star material, switched to shader forge particle shader
7 Years Ago
FOR FUCK SAKE adding back pipe socket to dungen
7 Years Ago
Fixed ironsights not getting fov effects Tweaked recoils Weapons won't fire/aim if a weapon attachment is broken
7 Years Ago
- Logging the chosen seed again