193,503 Commits over 4,079 Days - 1.98cph!
Rcon replies don't print in the console/log
More reliable combat ability picking in Unit+Combat
Killed old CameraTarget component, nuked some old prefabs
Fixed UnitDetailView transition
Xp and Level shown in PlayerInfo
Fixed linux server not writing all log files
XP history stats recording (for balancing)
PlayerCamera modal state gating fixed
PlayerCamera input tweaks to work when UI is in a modal state,
Added UnitDetailView modal screen
Event tweaks so that shit plays nice (need to some initialization stuff)
Ignore future .pdb.meta files
We don't need this .pdb.meta file
Removed blueprint frag/pages/books
Unity meta file auto updates
Merge from grass_optimizations
Rust grass optimizations port
Procmap does not spawn stuff on 'building splat mask' anymore
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
Removed event instantiators
UIManager formatting fixes and events as properties
-select a single unit and press 'g' for a nice close up view. press g again to go back. Ideally, don't deselect the unit whilst in closeup :)
PickBestAnimalaToHunt uses an inverse target threat score!
Unit combat code tweaks/fix, better hunting goals data heirarchy
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
Data drive Unit+Senses proximity awareness
Stat collections for sabertooth and terror bird
Updates stats from CSV
removed static from inner court lava court meshes
terrorbird improvements to anims
added lava bubble effects to crucible
FOR FUCK SAKE playership prefab (tweak shoulder orientation)
FOR FUCK SAKE player materials setup with new shader
!A new character damage blend shader
speed up the spear ( stone/wood) attack animation speed.
3rd person throw melee source anim
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Automated Linux DS Build #227