197,738 Commits over 4,140 Days - 1.99cph!

9 Years Ago
Item handling tweaks and cleanup
9 Years Ago
Fixed BehaviourChain not firing OnBehaviourCompleted event + UnitBehaviourWidget not updating properly
9 Years Ago
Removing island02 from build settings
9 Years Ago
PlayerController tweaks (don't remove sleeping flag when adding to unit's) behaviour chain Desire tinkering
9 Years Ago
Renamed Agent+Goals partial and methods to Agent+Behaviour
9 Years Ago
Don't recalculate decision score when adding to existing player instigated goal/behaviour chain Reset UnitBehaviourWidget on goal completion
9 Years Ago
Unsetting active combat ability when unequipping weapon
9 Years Ago
smartobject_test wall layer fix
9 Years Ago
Rename
9 Years Ago
Unit.Items.IsHolding, Combat.OnPickedUpItem tweak
9 Years Ago
Tweaks
9 Years Ago
unimportant stuff
9 Years Ago
PerformRangedAttack NRE catch with throwing weapons
9 Years Ago
Merge, data save
9 Years Ago
Set spear throwing anim to correct one (hopefully)
9 Years Ago
Some clickorder files (nothing assigned yet, hold thy horses)
9 Years Ago
Only invoke BehaviourChain.OnElementAdded when parameter is passed
9 Years Ago
More dicking around with combat
9 Years Ago
PlayerController copies blackboard into GPV.BC.Blackboard when queueing behaviours
9 Years Ago
Editor fuckery
9 Years Ago
Sensible things
9 Years Ago
PlayerController move command FX BehaviourPlanSettings player command FX support
9 Years Ago
Player prefab
9 Years Ago
Get fucked, tween shite
9 Years Ago
9 Years Ago
Combat projectile tweaks
9 Years Ago
Reverting bad merge
9 Years Ago
Merge from main
9 Years Ago
More
9 Years Ago
9 Years Ago
More combat fiddling
9 Years Ago
More projectile / combat event tweaks
9 Years Ago
Combat NRE fix
9 Years Ago
Combat event data tweaks
9 Years Ago
menus for doors etc.
9 Years Ago
More
9 Years Ago
I think I missed this file from last checkin
9 Years Ago
More combat projectile tweaks
9 Years Ago
Hopefully fixed some projectile issues in Combat
9 Years Ago
set initial menu item
9 Years Ago
new wood sfx added
9 Years Ago
Fixed stupid double destroy
9 Years Ago
Moved tribe item discovery to Player init Detach projectiles in InterruptAttack
9 Years Ago
Fixed NRE in race ui
9 Years Ago
improve deer ragdoll (still not great) fixed arrow rotation
9 Years Ago
Fixed fleeing destination calculations being performed on destination rather than direction
9 Years Ago
Units play deselect instead of shrug sound on commands
9 Years Ago
GroupedCondition renamed to OrCondition, does what you might expect. More Human Food AI Module tweaks
9 Years Ago
Split common combat AI module Fight goals into Fight and Defend, should improve Unit behaviour when they miss and initial shot from player command Human Food AI module corpse cooking fix, potentially
9 Years Ago
Added networking items to city scene