193,503 Commits over 4,079 Days - 1.98cph!
VR teleport uses terrain not zero Y
SteamVR plugin, Player (VR) prefab, vr_test scene
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Added basic cinema character movement
Removed collision from auditorium walls
Added Character and GameMode BP
Start on Child Play behaviour group.
deer skeleton, male only
mesh name is "deer_skeleton"
Removed unused blueprints
Before > Create Scene wizard fixed
added sleep or sit to these animals
added a bunch of sitting/sleeping anims for the animals
Added initial C++ source files
Added project copyright
Automated Linux DS Build #229
Controls help widget (toggles with F9)
Automated Windows Build #229
Dreadora - first pass control rig source
trying to sort out the paint crash and/or PPtr error: removed all terrain and terrain-blend shader code, removed terrainblend ext/obj and weather ext/obj script code
Automated Linux DS Build #228
Automated Windows Build #228
Updates to mines
Some PS4 fixes
should've bumped steam.inf
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
Automated Linux Build #228
fix networking of SVC_PacketEntities length
Lets try some super low sim tick rates (10 per frame)
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances