159,613 Commits over 2,741 Days - 2.43cph!

7 Years Ago
Sync with Git
7 Years Ago
icepick prefab
7 Years Ago
remaining icepick animations; sound files for the icepick
7 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
7 Years Ago
Wolf idle
7 Years Ago
Wolf walk and run anims (first draft)
7 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
7 Years Ago
Re-rigged wolf.
7 Years Ago
Eoka pistol now working in 3rd person
bot
7 Years Ago
LinuxDS Build 136
7 Years Ago
protocol++
7 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
7 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
7 Years Ago
updated vm bota bag prefab
7 Years Ago
Edited stone hatchet wm prefab
7 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
7 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
bot
7 Years Ago
Linux Build 230
bot
7 Years Ago
OSX Build 228
7 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
bot
7 Years Ago
Windows Build 141
7 Years Ago
Fixed stone hatchet having broken holdtype
7 Years Ago
- Fixed a rendergroup issue introduced by last commit - Added missing impact effects for some material types - Removed support for CSMuzzleFlashes and CSMuzzleX in scripted weapons (should now be handled directly in Lua) - Adjusted addon file extension whitelist
7 Years Ago
Fixed sleeping bag owner id not surviving a load
7 Years Ago
Fixed hammer hitting slow
7 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
7 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
7 Years Ago
Made some changes to the Unit Settings based on Bill's input.
7 Years Ago
Noon LUT update
7 Years Ago
Another pass at getting these Unit Settings properly formated.
7 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
7 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
7 Years Ago
[ultimate_soldier] bullet holes
7 Years Ago
[ultimate_soldier] bullet holes
7 Years Ago
Don't report each attack (performance)
7 Years Ago
Fixed not being able to walk up stairs (made collider convex)
7 Years Ago
Fixed craft cancel refund dupe exploit/bug
7 Years Ago
Updating native libraries (should fix linux issues)
7 Years Ago
Windows Build
bot
7 Years Ago
Linux Build
bot
7 Years Ago
Linux Build 229
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
7 Years Ago
[ultimate_soldier] shooting affects aim
7 Years Ago
[ultimate_soldier] shooting affects aim
bot
7 Years Ago
LinuxDS Build 134
7 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
7 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
bot
7 Years Ago
OSX Build 227
bot
7 Years Ago
Windows Build 140