224,089 Commits over 3,684 Days - 2.53cph!
Added time to dispense consideration which looks at blackboard interaction plans.
Push player movement out of penetrations
Added my path to CookContent.bat
Added Range and Vector3Range
Some unused binds
Fixed missing enum
Compile fix
Merge branch 'master' of SandboxGame
Fixed NRE in PlayerProgressionWidget
Supermarket magazine stands
reduced horizontal recoil on m92
quick distant bradley engine idle
main cannon min engagement range reduced
Bradley is GC free for targeting
Reverted some buffer pre-allocations (memory usage)
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
improvements to item management
Camera OverUI is now a child of main camera, zero'd. Removed CameraOverUI.cs, fixed mouse alignment issues when dragging units out.
implemented a few exploration/easy floors for the beginning
Fix "this" type for plain native defs
Allow other def files to be included
added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
Unlock preview image support
Revert to 2017.1.b10 fixes doors.
add version checker and score reset when version number changes
Fix decals fading out in indirect lighting
Working on an options page system
Goal.Observation conditions tweaks
Added IsBeingAttacked condition to GoalPlan.WatchTarget
Reverting FaceTargetSettings change as it is intended to loop indefinitely
Updated city with first pass whitebox
Profiling, cleanup, small GC optimizations
small rocks & tall grass culling distance tweaks
ToggleOptionsItem functionality
SliderOptionsItem functionality
Fixed broken orientation on particle layer accum; touched all relevant shaders
Options menu navigation system
rock dressing scene update
small rocks distance tweak
squad editor drag and drop wip
disabled ALT key camera rotation