193,561 Commits over 4,079 Days - 1.98cph!
Sleep disables DM, clears goals
Removed graphics option for water
Added sabertooth to temperate spawn table
Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing
Added SMAA to graphics options presets
Fixed ActionChains not taking new elements
FOR FUCK SAKE tweak flame particle
FOR FUCK SAKE fix error in left punch attack
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
Updated mine special. Added pushback / health damage
- Actions now have a Begin and Cancel functions
- Actions can now be queued with shift
- Added interaction radius to BaseEntity and made a stone prefab
- MoveTo action now takes an optional stop radius (based on entity radius)
- Added middle mouse drag to camera
- Reduced particle count of clouds
- More rough selection test
- started basic selection and order issuing
water_body shader tweaks
fixed units not sprinting properly
- Started actions
- Walk anim for people
Automated Linux DS Build #230
Automated Windows Build #230
Automated Linux Build #230
Text rendering can now anti-alias any codepoint
surface.CreateFont now registers entire unicode range of any loaded fonts
(windows only so far)
Metas apparently, sup petur
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Pre-moving and breaking shit.
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
ForceEnableAssertions proper
Moved species movement speeds and acceleration values to Attributes
Made trashcan texture less pixelated.
TribeStart area tweaks, people spawn with low energy now
NavMeshPathEx
DistanceConsideration has UsePathfinding option
BuildOptions.ForceEnableAssertions
-minor Camera improvements:
--reverted/retouched my changes to zoom which were making it feel worse
--camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
Merge from parallel actions