156,345 Commits over 2,679 Days - 2.43cph!

7 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
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7 Years Ago
Fixed corpse not saving properly
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7 Years Ago
Go home, grass_puff_1_.tga
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7 Years Ago
Few missing files.
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7 Years Ago
Scene stuff for Bill, and started some impact effects.
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7 Years Ago
Scene updates
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7 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
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7 Years Ago
Hide players when they're dead
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7 Years Ago
Updated protocol #
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7 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
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7 Years Ago
Refactoring Added wolf prototype to AI test scene
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bot
7 Years Ago
LinuxDS Build 34
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bot
7 Years Ago
Linux Build 150
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bot
7 Years Ago
Windows Build 76
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7 Years Ago
Fixed weapon holdtypes not always updating properly
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7 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
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bot
7 Years Ago
LinuxDS Build 32
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bot
7 Years Ago
Linux Build 149
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7 Years Ago
LUT for the northern tundra.
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bot
7 Years Ago
Windows Build 75
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7 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
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7 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
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bot
7 Years Ago
VPK Build 62
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bot
7 Years Ago
LinuxDS Build 30
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7 Years Ago
Obligatory content changes: * Perfected SG552 reload animation sounds * Fixed Deagle muzzle flash * Restored and Added missing Deagle source file * Added source files for w_pistol * Updated icon for c1a1c Recompiled models will be committed after hotfix is released
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bot
7 Years Ago
Windows Build 74
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7 Years Ago
Update steam.inf
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7 Years Ago
Fixed not being able to place walls on the edge of foundations
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7 Years Ago
Sync with GitHub for 10/07/2014 + Added flag silk icons
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7 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
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bot
7 Years Ago
LinuxDS Build 28
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7 Years Ago
Fixed serverside compile errorz
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7 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
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7 Years Ago
Minor tweaks & fixes
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7 Years Ago
Fixed players turning into trees (string pool fixes)
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7 Years Ago
Made the context map decision get influenced by pushing forces adjacent to the primary direction
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bot
7 Years Ago
Linux Build 146
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bot
7 Years Ago
OSX Build 89
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bot
7 Years Ago
Windows Build 73
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7 Years Ago
Reverted model scaling to its old broken behaviour... for now
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7 Years Ago
Mo things.
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7 Years Ago
Cave asset updates. Waterfall shader. Added VPaint plugin back in. + Holy giant merge batman.
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bot
7 Years Ago
Linux Build 145
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bot
7 Years Ago
OSX Build 88
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bot
7 Years Ago
Windows Build 72
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7 Years Ago
Fixed tabs in RichText selection Removed _restart from blocked concommand list Fixed minor issue in entity parenting
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7 Years Ago
Missing mushrooms, some grass stuff.
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7 Years Ago
Killing sneaky zombie files.
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7 Years Ago
Massive nature file restructuring and cleaning. Some new minor nature props.
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7 Years Ago
made some improvements to some of the deer animations ( run / scream / startled )
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