183,208 Commits over 3,136 Days - 2.43cph!

7 Years Ago
Some tweaks to IM stuffs.
7 Years Ago
Replays use hit reach param
7 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
7 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
7 Years Ago
Fixed possible overflows of F1 console text buffer
7 Years Ago
tinkering
7 Years Ago
improved dodgy eyes on skin normals 2 texture
7 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
7 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
7 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
7 Years Ago
Player model cleanup
7 Years Ago
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7 Years Ago
Deleting UnityVS on the repo
7 Years Ago
and again
7 Years Ago
ignore conf
7 Years Ago
Hit effects work again in replays
7 Years Ago
-checking in yesterday's temporary considerations.
7 Years Ago
Fixed stone wall dealing damage
7 Years Ago
Added toggle for IME gizmos
7 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
7 Years Ago
Attempt at fixing pumpkins growing stages
7 Years Ago
Tidying Analytics
7 Years Ago
Updated anim hashes
7 Years Ago
Plant gallery scene
7 Years Ago
Bundle splitting
7 Years Ago
Higher protection values are brighter on the inventory hud
7 Years Ago
Server compile fix (cc Alex)
7 Years Ago
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7 Years Ago
Visual Studio Tools 2.0.0.0
7 Years Ago
Metal footsteps
7 Years Ago
compile fix
7 Years Ago
Sound and ambience refactoring
7 Years Ago
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
7 Years Ago
Cleanup.
7 Years Ago
Animal models.
7 Years Ago
Bridge updates LOD/COL
7 Years Ago
Renamed some LUTs
7 Years Ago
Fixes and tweaks after weighted object change
7 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
7 Years Ago
More tweaks.
7 Years Ago
Weapon tweaks.
7 Years Ago
More of the same
7 Years Ago
Expanding BeforeDebug a bit, all species can now be spawned in-game from the spawning tab. A little InflueceMap.cs cleanup (redudant field initializers)
7 Years Ago
Import updates
7 Years Ago
blank pants description
7 Years Ago
Pants meta
7 Years Ago
Fixed view online button
7 Years Ago
Editor ifdef
7 Years Ago
Pants
7 Years Ago
Blank tshirt Changed icons to png